Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Map Shifting Sands v1.5

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/6/2019 7:45:48 AMEErankAdminAnarchid before revert after revert
5/6/2019 7:45:05 AMEErankAdminAnarchid before revert after revert
Before After
1 I think i would suggest making one or two access ramps into the back area. Yes, it is against the original idea of those areas as airstart safety zones; but as-is they are just making amph start a complete nobrainer in 1v1 since amph is the only factory that can access all mexes and fight in mid unslowed or being shut down by a pair of razors. 1 I think i would suggest making one or two access ramps into the back area. Yes, it is against the original idea of those areas as airstart safety zones; but as-is they are just making amph start a complete nobrainer in 1v1 since amph is the only factory that can access all mexes and fight in mid without being slowed or being shut down by a pair of razors.
2 \n 2 \n
3 \n 3 \n
4 \n 4 \n
5 Sure, you can build those bridges as hover etc to expand into your own backyard; but this does not let you raid the enemy's. 5 Sure, you can build those bridges as hover etc to expand into your own backyard; but this does not let you raid the enemy's.