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Mace

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Date Editor Before After
4/5/2019 9:15:25 AMEErankAdminAnarchid before revert after revert
4/5/2019 9:14:53 AMEErankAdminAnarchid before revert after revert
4/5/2019 9:12:03 AMEErankAdminAnarchid before revert after revert
4/5/2019 9:10:32 AMEErankAdminAnarchid before revert after revert
4/5/2019 9:10:12 AMEErankAdminAnarchid before revert after revert
4/5/2019 9:04:38 AMEErankAdminAnarchid before revert after revert
Before After
1 Mace fails to be a riot. It is not better against raiders than vs other unit classes. It's best against lesser riots. Fortunately, Rover has a Capture!Mace, and no riot worth speaking of. 1 Mace fails to be a riot. It is not better against raiders than vs other unit classes. It's best against lesser riots. Fortunately for Rover, Rover has a Capture!Mace, and no riot worth speaking of. Unfortunately for Tank, Tank is not Rover :P
2 \n 2 \n
3 Mace cannot be simply nerfed in order to fix Hover. Because the moment you nerf Mace to be weaker than Scalpel, Scalpel becomes the de facto generalist that beats raiders very well while calling itself "skirmisher". You can't take a bunch of Scalpels with a bunch of Scorchers cost-efficiently. 3 Mace cannot be simply nerfed in order to fix Hover. Because the moment you nerf Mace to be weaker than Scalpel, Scalpel becomes the de facto generalist that beats raiders very well while calling itself "skirmisher". You can't take a bunch of Scalpels with a bunch of Scorchers cost-efficiently.
4 \n 4 \n
5 If anything, Mace and Scalpel both need their riot capacities moved further away from the shared center. Scalpel could lose some; Mace could gain some. AoE or accuracy vs mobiles could be things to touch on Scalpel; lack of AoE, on Mace (give it gauss?). 5 If anything, Mace and Scalpel both need their riot capacities moved further away from the shared center. Scalpel could lose some; Mace could gain some. AoE or accuracy vs mobiles could be things to touch on Scalpel; lack of AoE, on Mace (give it gauss?).
6 \n 6 \n
7 That said, buff ravager so that it can beat mace for cost. Ravager's strengths are speed, health, and damage against statics - and i feel you can buff the latter without any adverse effects like it suddenly starting to beat raiders. 7 That said, buff ravager so that it can beat mace for cost. Ravager's strengths are speed, health, and damage against statics - and i feel you can buff the latter without any adverse effects like it suddenly starting to beat raiders.