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Not sure what changed but ZK is broken as !@#$

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Date Editor Before After
3/11/2019 9:46:09 PMRUrankFirepluk before revert after revert
3/11/2019 9:44:26 PMRUrankFirepluk before revert after revert
3/11/2019 9:44:08 PMRUrankFirepluk before revert after revert
3/11/2019 9:43:47 PMRUrankFirepluk before revert after revert
3/11/2019 9:19:21 PMRUrankFirepluk before revert after revert
3/11/2019 7:41:02 PMRUrankFirepluk before revert after revert
3/11/2019 7:17:24 PMRUrankFirepluk before revert after revert
Before After
1 1. Crabe is unusable piece of crap 1 1. Crabe is unusable piece of crap
2 gets stuck on hills, refuses to auto fire at targets in range and direct LOS unless u give a manual command 2 gets stuck on hills, refuses to auto fire at targets in range and direct LOS unless u give a manual command
3 https://zero-k.info/Battles/Detail/694578 3 https://zero-k.info/Battles/Detail/694578
4 \n 4 \n
5 2. Ravens in area attack mode refuse to dive for some targets but happily dive for others 5 2. Ravens in area attack mode refuse to dive for some targets but happily dive for others
6 https://zero-k.info/Battles/Detail/694540 6 https://zero-k.info/Battles/Detail/694540
7 \n 7 \n
8 3. Shogun and reef is totally unusable as they get stuck on slightest terrain bumps, mexes, tidals and walls. 8 3. Shogun and reef is totally unusable as they get stuck on slightest terrain bumps, mexes, tidals and walls.
9 here i'm using newton array to "unstuck" shogun that super-glued to a wall - success 9 here i'm using newton array to "unstuck" shogun that super-glued to a wall - success
10 https://zero-k.info/Battles/Detail/694528 10 https://zero-k.info/Battles/Detail/694528
11 \n 11 \n
12 What the fucking fuck is going on? 12 What the fucking fuck is going on?
13 \n 13 \n
14 [spoiler]Why does it feel like a problem with zk specific hacks "we are so eager to do" in order to avoid fixing real issues in spring rts engine?. . . hm. . . [/spoiler] 14 [spoiler]
15 Why does it feel like a problem with zk specific hacks "we are so eager to do" in order to avoid fixing real issues in spring rts engine?... hm...
16 \n
17 1) and 3) feels like they share similar roots[/spoiler]