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Zero-K v1.7.3.1

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Date Editor Before After
3/2/2019 9:34:51 PMRUrankFirepluk before revert after revert
3/2/2019 9:34:10 PMRUrankFirepluk before revert after revert
3/2/2019 9:34:03 PMRUrankFirepluk before revert after revert
3/2/2019 9:32:47 PMRUrankFirepluk before revert after revert
3/2/2019 9:31:31 PMRUrankFirepluk before revert after revert
3/2/2019 9:30:06 PMRUrankFirepluk before revert after revert
3/2/2019 9:29:36 PMRUrankFirepluk before revert after revert
3/2/2019 9:29:13 PMRUrankFirepluk before revert after revert
3/2/2019 9:28:50 PMRUrankFirepluk before revert after revert
Before After
1 so... after playing some big team games today - I can say games feel way more speedmetalish than they used to be when everyone had +4/+4 coms 1 so... after playing some big team games today - I can say games feel way more speedmetalish than they used to be when everyone had +4/+4 coms
2 We had a icy run2 game and enemy shitted out a DETRIMENT out of nowhere lol., just because of this extra income from coms and reduced detri price ^^ 2 We had a icy run2 game and enemy shitted out a DETRIMENT out of nowhere lol., just because of this extra income from coms and reduced detri price ^^
3 https://zero-k.info/Battles/Detail/690492 3 https://zero-k.info/Battles/Detail/690492
4 \n 4 \n
5 see, basically u gave EVERYONE in team ~1.5 extra mexes, from the 1st second of the battle...! 5 see, basically u gave EVERYONE in team ~1.5 extra mexes, from the 1st second of the battle...!
6 In 10v10 it's 15 avg. extra mexes for team. . . 6 In 10v10 it's ~15 avg. extra mexes for team. . .
7 In 16v16 its ~26 avg. extra mexes for team. . . 7 In 16v16 it's ~26 avg. extra mexes for team. . .
8 speedmetalish meta if not fixed, which is not necessary bad btw - more epic batles, faster mid/late game units... 8 speedmetalish meta if not fixed, which is not necessary bad btw - more epic batles, faster mid/late game units...
9 but I'd seriously consider getting income down to +6/+6 9 but I'd seriously consider getting income down to +6/+6