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Would unit designation prefixes help new players?

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Date Editor Before After
2/22/2019 3:20:31 PMEErankAdminAnarchid before revert after revert
2/22/2019 3:19:55 PMEErankAdminAnarchid before revert after revert
2/22/2019 3:18:29 PMEErankAdminAnarchid before revert after revert
2/22/2019 3:14:36 PMEErankAdminAnarchid before revert after revert
2/22/2019 12:05:05 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote] What is Fencer? [/quote] 1 [quote] What is Fencer? [/quote]
2 Rover-chassis MRFS, Class 1 2 Rover-chassis MRFS, Class 1
3 \n 3 \n
4 [quote]So obviously the number of things to learn is 11 + 5, not 11 x 5.[/quote] 4 [quote]So obviously the number of things to learn is 11 + 5, not 11 x 5.[/quote]
5 Oops. Right, i missed that you considered both the factory letter and role letter to be "prefixes". 5 Oops. Right, i missed that you considered both the factory letter and role letter to be "prefixes".
6 \n 6 \n
7 [quote]That's actually my entire point - on that page, how am I supposed to know what roles these units are?[/quote] 7 [quote]That's actually my entire point - on that page, how am I supposed to know what roles these units are?[/quote]
8 Hm, perhaps this is solved by something much simpler: prefixing the unit's name with its icon. Like this, for example: 8 Hm, perhaps this is solved by something much simpler: prefixing the unit's name with its icon. Like this, for example:
9 \n 9 \n
10 [img]https://i.imgur.com/Gl72Cbi.png[/img] 10 [img]https://i.imgur.com/Gl72Cbi.png[/img]
11 \n 11 \n
12 ZK icons are a graphic representation of the same context as these prefixes - they have a chassis (underlying shape) and a role (overlaying shape), all in all about 20 shapes i think (accounting for chickens, light/heavy artillery, cloaked units which get a +, etc). 12 ZK icons are a graphic representation of the same context as these prefixes - they have a chassis (underlying shape) and a role (overlaying shape), all in all about 20 shapes i think (accounting for chickens, light/heavy artillery, cloaked units which get a +, etc).
13 \n
14 The icons are also grayscale; they should mesh perfectly with fonts.