Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Why is starcraft accessible, other than network effect?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/15/2019 6:56:14 PMCArankAdminShadowfury333 before revert after revert
2/15/2019 5:45:44 PMCArankAdminShadowfury333 before revert after revert
2/15/2019 5:45:05 PMCArankAdminShadowfury333 before revert after revert
Before After
1 I've taken to just using Attack (i.e. the red button defaulting to 'F') rather than Set Target. If I use Set Target, units will attack if convenient, but using Attack my units will chase, and if I micro them they retain the Attack target as if I used Set Target. 1 I've taken to just using Attack (i.e. the red button defaulting to 'F') rather than Set Target. If I use Set Target, units will attack if convenient, but using Attack my units will chase, and if I micro them they retain the Attack target as if I used Set Target.
2 \n 2 \n
3 As for StarCraft's accessibility: BGH/Fastest Map Possible and custom maps in general, they let you play with the units like toys. 3 As for StarCraft's accessibility: BGH/Fastest Map Possible and custom maps in general, they let you play with the units like toys.
4 \n 4 \n
5 The base ruleset of the game is really hard to get into, even back when it was new and people weren't 300APM gods, but maps like BGH allow people to just play with the toybox of units without having to learn all the macro stuff first. On top of that there are the other custom maps that allow playing with the toybox of units in a variety of ways, so even if only a small fraction of people who start up StarCraft play ladder, they've had plenty of time playing around with the units and buildings, and so are familiar enough with them to understand what they are seeing happen in a competitive match, at least to be able to roughly decipher what units are doing what. 5 The base ruleset of the game is really hard to get into, even back when it was new and people weren't 300APM gods, but maps like BGH allow people to just play with the toybox of units without having to learn all the macro stuff first. On top of that there are the other custom maps that allow playing with the toybox of units in a variety of ways, so even if only a small fraction of people who start up StarCraft play ladder, they've had plenty of time playing around with the units and buildings, and so are familiar enough with them to understand what they are seeing happen in a competitive match, at least to be able to roughly decipher what units are doing what.
6 \n 6 \n
7 Now, you might say "but Shadowfury, Zero-K's units are a much better toy set than StarCraft's", and I'd agree ( hell, I spent months just playing around on the old Isis Delta tutorial map) , but unfortunately having ways to play with the units as toys with a variety of rules, rather than just play the standard competitive ladder game, is not an option, or at least not one that's easy to implement and distribute. 7 Now, you might say "but Shadowfury, Zero-K's units are a much better toy set than StarCraft's", and I'd agree ( hell, I spent the first few months I was here just playing around on the old Isis Delta tutorial map) , but unfortunately having ways to play with the units as toys with a variety of rules, rather than just play the standard competitive ladder game, is not an option, or at least not one that's easy to implement and distribute.