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FAF community vs. here

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Date Editor Before After
1/28/2019 4:56:18 AMAUrankAdmiralZeech before revert after revert
1/28/2019 4:55:50 AMAUrankAdmiralZeech before revert after revert
1/28/2019 4:54:59 AMAUrankAdmiralZeech before revert after revert
1/28/2019 4:53:16 AMAUrankAdmiralZeech before revert after revert
Before After
1 [q]Supcom videos look really cool sure but its totally misleading lol, the game doesnt look like that when you play it. You dont fly around in some artistic zoomed in panning camera, nope you just move blobs around and run them into other blobs. Totally gay. [/q] 1 [q]Supcom videos look really cool sure but its totally misleading lol, the game doesnt look like that when you play it. You dont fly around in some artistic zoomed in panning camera, nope you just move blobs around and run them into other blobs. Totally gay. [/q]
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4 This is a bit of a silly place to say such things, isn't it? All the strat zoom games suffer from the "war of dots" effect, unless you deliberately choose to stay zoomed in. ZeroK is no exception. 4 This is a bit of a silly place to say such things, isn't it? All the strat zoom games suffer from the "war of dots" effect, unless you deliberately choose to stay zoomed in. ZeroK is no exception.
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7 Anyways, there's two ways to play these games. If you're in a competitive match, then you'll be using the view that gives you the best advantage - usually zoomed out, possibly with overlays, etc. Just like a competitive FPS player might have all graphics options turned down for best FPS, have textures or grass disabled to increase visibility of enemies, etc. 7 Anyways, there's two ways to play these games. If you're in a competitive match, then you'll be using the view that gives you the best advantage - usually zoomed out, possibly with overlays, etc. Just like a competitive FPS player might have all graphics options turned down for best FPS, have textures or grass disabled to increase visibility of enemies, etc.
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10 When you're playing casually or watching replays, you have plenty of time to zoom in, pan the camera around, and enjoy the graphics. 10 When you're playing casually or watching replays, you have plenty of time to zoom in, pan the camera around, and enjoy the graphics.
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13 [q]from the video, it seems FAF doesn't have area reclaim. 13 [q]from the video, it seems FAF doesn't have area reclaim.
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15 Does it have line formation? 15 Does it have line formation?
16 (spreading out groups of units by using click-drag with move or fight) [/q] 16 (spreading out groups of units by using click-drag with move or fight) [/q]
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19 Well, the base FA didnt even have rebindable hotkeys! It had to be added via modding. Area reclaim is also useable via modding. Although SupCom is far more limited in area-style commands than Zero-K ( or even the much maligned SupCom2. ) 19 Well, the base SupCom / FA didnt even have rebindable hotkeys! It had to be added via modding. Area reclaim is also useable via modding. Although SupCom is far more limited in area-style commands than Zero-K ( or even the much maligned SupCom2. )
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21 Since the community took over and started FAF, many UI mods have been integrated into the "base" game. Unfortunately, there's a very vocal and influential faction of players & devs who are from the "Starcraft" school of RTS design. They actively resist features like area commands as "dumbing down the game." Which I think is a stupid point of view for fans of the TA-lineage RTS games, since advanced UI is one of our main features. 21 Since the community took over and started FAF, many UI mods have been integrated into the "base" game. Unfortunately, there's a very vocal and influential faction of players & devs who are from the "Starcraft" school of RTS design. They actively resist features like area commands as "dumbing down the game." Which I think is a stupid point of view for fans of the TA-lineage RTS games, since advanced UI is one of our main features.