Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Why Zero-K's User Interface sucks

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/16/2018 7:44:44 PMPTrankraaar before revert after revert
12/16/2018 5:50:45 PMPTrankraaar before revert after revert
Before After
1 Clearly there's lots of work put into having all the UI config options ZK has, but imo it has too many. Many years ago I tweaked keys and such when played games, but more recently i've just tried to stick with defaults. Maybe it should have better defaults (I don't even remember what i've changed at this point). 1 Clearly there's lots of work put into having all the UI config options ZK has, but imo it has too many. Many years ago I tweaked keys and such when played games, but more recently i've just tried to stick with defaults. Maybe it should have better defaults (I don't even remember what i've changed at this point).
2 \n 2 \n
3 Overall I think the ZK UI is good, but have some issues with it: 3 Overall I think the ZK UI is good, but have some issues with it:
4 \n 4 \n
5 - the lobby client's "spring.exe" still keeps a full cpu core busy while idling (this is a performance issue) 5 - the lobby client's "spring.exe" still keeps a full cpu core busy while idling (this is a performance issue)
6 \n 6 \n
7 - when in-game you have to click on "lobby" before being able to alt-tab 7 - when in-game you have to click on "lobby" before being able to alt-tab
8 \n 8 \n
9 - not sure if this has changed recently, but the inactivity threshold may be too low on team games often i'd alt-tab a bit and find that my resources had been shared away for whoever took control 9 - not sure if this has changed recently, but the inactivity threshold may be too low on team games often i'd alt-tab a bit and find that my resources had been shared away for whoever took control
10 \n 10 \n
11 - not being able to skip getting units from AFK allies 11 - not being able to skip getting units from AFK allies
12 \n 12 \n
13 - when you have multiple factories selected (assigned to group 0, for example), the units tab only shows the set of build options from one of them at a time, but you can click on them on the UI to select the one you want 13 - when you have multiple factories selected (assigned to group 0, for example), the units tab only shows the set of build options from one of them at a time, but you can click on them on the UI to select the one you want
14 \n 14 \n
15 - ctrl-z deselects builders (prevents them from being disrupted, but is inconsistent) 15 - ctrl-z deselects builders (prevents them from being disrupted, but is inconsistent)
16 \n 16 \n
17 - "low" build priority is generally useless. Why not have just "normal" and "high"? 17 - "low" build priority is generally useless. Why not have just "normal" and "high"?
18 \n 18 \n
19 - factory build orientation is set automatically, and most of the times it's the desired one, but sometimes it's not (or you may want to invert it for extra protection) and I can't find where to change it! 19 - factory build orientation is set automatically, and most of the times it's the desired one, but sometimes it's not (or you may want to invert it for extra protection) and I can't find where to change it!
20 \n 20 \n
21 21 - the chat commands for ringing etc. other players should be case-insensitive