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1v1 Map idea

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Date Editor Before After
12/6/2018 12:36:49 PMCHrankAdminDeinFreund before revert after revert
Before After
1 Hey guys. Following on from previous discussions about getting some more strategically designed maps for 1v1, here's the first of a few ideas. 1 Hey guys. Following on from previous discussions about getting some more strategically designed maps for 1v1, here's the first of a few ideas.
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3 This one is quite ambitious in that it aims to be supportive of all factory starts. 3 This one is quite ambitious in that it aims to be supportive of all factory starts.
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5 [img]https://imgur. com/a/pbqbFew[/img] 5 [img]https://i. imgur. com/r9ilUkn. jpg[/img]
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7 Safe zones would allow Plane, gunship and JJ starts with no access via other factories. The tradeoff for the safety is less resources. 7 Safe zones would allow Plane, gunship and JJ starts with no access via other factories. The tradeoff for the safety is less resources.
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9 The frontal starting zone allows an unsafe geo, and a choice of 3 routes. 9 The frontal starting zone allows an unsafe geo, and a choice of 3 routes.
10 The high road would be slightly bumpy, best for spiders/bots to take advantage of. 10 The high road would be slightly bumpy, best for spiders/bots to take advantage of.
11 The low road is flat best for vehicles and hovers. 11 The low road is flat best for vehicles and hovers.
12 The water is obviously for boats, hovers and amph, although it will have a slight incline to get in / out to stop hovers dominating mobility. In the middle of the water is a peak with great metal, but only accessible to amphbots or flying factories. 12 The water is obviously for boats, hovers and amph, although it will have a slight incline to get in / out to stop hovers dominating mobility. In the middle of the water is a peak with great metal, but only accessible to amphbots or flying factories.
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14 Because the resources have been balanced around each factory's terrain capabilities, the map aims to have a lot of viable choices for each player. 14 Because the resources have been balanced around each factory's terrain capabilities, the map aims to have a lot of viable choices for each player.
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16 Size-wise, the map should be just large enough to encourage most games to get into facswitch territory. 16 Size-wise, the map should be just large enough to encourage most games to get into facswitch territory.
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18 If anyone is up for making the map and saving me weeks of learning, the idea is yours to take and go wild with - please, please do. 18 If anyone is up for making the map and saving me weeks of learning, the idea is yours to take and go wild with - please, please do.