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The current state of tank

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Date Editor Before After
11/23/2018 2:23:28 AMPLrankZenfur before revert after revert
Before After
1 Ettin is rarely useful (aka bad). It's so expensive that you can't afford one early game. 2 Ettins cost more than Chainsaw which I'd prefer than have 2 Ettins. But yeah its one of the best AAs against gunships like Nimbus. 1 Ettin is rarely useful (aka bad). It's so expensive that you can't afford one early game. 2 Ettins cost more than Chainsaw which I'd prefer than have 2 Ettins. But yeah its one of the best AAs against gunships like Nimbus.
2 \n 2 \n
3 Koda is too survivable for how excellent job it does. 3 Koda is too survivable for how excellent job it does.
4 \n 4 \n
5 I'd like to see iteration of Minotaurs that fire twice as often with single bullet... 5 I'd like to see iteration of Minotaurs that fire twice as often with single bullet...
6 \n 6 \n
7 Emissary changes are in good direction but feel terrible without visual indicator. They should siege up like a crane does or like siege tanks in starcraft do. Or just make its acceleration terrible at all times (give some hp in return). 7 Emissary changes are in good direction but feel terrible without visual indicator. They should siege up like a crane does or like siege tanks in starcraft do. Or just make its acceleration terrible at all times (give some hp in return).
8 \n 8 \n
9 I won't comment on cyclops. At least its not op anymore. 9 I won't comment on cyclops. At least its not op anymore.
10 \n 10 \n
11 Tanks don't and probably shouldn't skirmish. It's not their fantasy. They use brute force. 11 Tanks don't and probably shouldn't skirmish. It's not their fantasy. They use brute force.
12 \n
13 @edit: buff blitz by making it 1shot glavie, 2shot mex; nerf the stun time (make it very brief stun emp time, like 0.3 sec)