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Map Seth's Ravine 3

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Date Editor Before After
10/25/2018 11:50:51 PMCArankTheMooseIsLoose before revert after revert
Before After
1 [q]- the fog should have its scale increased to make the pattern less discernible when zoomed out[/q] 1 [q]- the fog should have its scale increased to make the pattern less discernible when zoomed out[/q]
2 \n 2 \n
3 How do I best do this? I tried but wasn't able to make any changes to [q] scaleFactor = scaleFactor * (1+sin(2*math.pi*t/periodS) / 5)[/q] 3 How do I best do this? I tried but wasn't able to make any changes to [q] scaleFactor = scaleFactor * (1+sin(2*math.pi*t/periodS) / 5)[/q]
4 that didn't make it uglier at certain zoom levels 4 that didn't make it uglier at certain zoom levels
5 EDIT: I dropped the divider to 4 seems a bit better
5 \n 6 \n
6 [q](also note that there's an issue where projectiles over the fog are rendered weirdly, but can be masked by making the fog brighter and compensating by setting the ground or water plane below to a certain color. Imo it's an engine bug as fog layers are planes below them) [/q] 7 [q](also note that there's an issue where projectiles over the fog are rendered weirdly, but can be masked by making the fog brighter and compensating by setting the ground or water plane below to a certain color. Imo it's an engine bug as fog layers are planes below them) [/q]
7 \n 8 \n
8 dualfog exhibits the same flaw. A relevant mantis issue can be viewed here: https://springrts.com/mantis/view.php?id=5214 9 dualfog exhibits the same flaw. A relevant mantis issue can be viewed here: https://springrts.com/mantis/view.php?id=5214
9 I didn't have any luck fixing dualfog with this DrawWorldPreParticles event, it made all cegs look pixelated 10 I didn't have any luck fixing dualfog with this DrawWorldPreParticles event, it made all cegs look pixelated