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Last I checked [url=http://zero-k.info/mediawiki/index.php?title=Merlin]Catapult[/url] is not greater than [url=http://zero-k.info/mediawiki/index.php?title=Dante]dante's[/url] cost. It is on EQUAL ground as dante. Let's take a look at things that are _greater_ than dante's cost:
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Last I checked [url=http://zero-k.info/mediawiki/index.php?title=Merlin]Catapult[/url] is not greater than [url=http://zero-k.info/mediawiki/index.php?title=Dante]dante's[/url] cost. It is on EQUAL ground as dante. Let's take a look at things that are _greater_ than dante's cost:
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Funnelweb [4500m]: Gets shut down by 800m of shieldbots. Poor attritioner. Requires 3 or 4 (13.5k-18k) to start to become a threat.
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Funnelweb [4500m]: Gets shut down by 800m of shieldbots. Poor attritioner. Requires 3 or 4 (13.5k-18k) to start to become a threat.
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Bantha [10k]: Dies to catapults, 2 ultis, poor close range attack, dies to almost any other normal unit in equal or less cost. Scales better than funnel or Detriment though. Similar pricetag as nuke+1 launch, doesn't provide as much utility as a nuke or normal units.
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Bantha [10k]: Dies to catapults, 2 ultis, poor close range attack, dies to almost any other normal unit in equal or less cost. Scales better than funnel or Detriment though. Similar pricetag as nuke+1 launch, doesn't provide as much utility as a nuke or normal units.
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Detriment [24k]: Price tag puts it 6-16k shy of actual game enders, which provide a leap in terms of utility. Dies to normal units, even fleas. Massive metal waste.
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Detriment [24k]: Price tag puts it 6-16k shy of actual game enders, which provide a leap in terms of utility. Dies to normal units, even fleas. Massive metal waste.
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-- Non Striders --
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-- Non Striders --
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Bertha [5k]: Good attritioner over time on larger maps. Funnelweb should provide same amount of utility as a bertha as it's around the same cost.
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Bertha [5k]: Good attritioner over time on larger maps. Funnelweb should provide same amount of utility as a bertha as it's around the same cost.
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Nuke [8k +3.24k/missile]: Potential game ender. Forces enemy to build expensive vulnerable anti-nukes or die.
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Nuke [8k +3.24k/missile]: Potential game ender. Forces enemy to build expensive vulnerable anti-nukes or die.
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Singularity
Reactor
[4k]:
Provides
a
massive
225
energy
income,
pushing
your
overdrive
to
at
least
200%.
Pays
for
itself
in
minutes.
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Singularity
Reactor
[4k]:
Provides
a
massive
225
energy
income,
pushing
your
overdrive
up
quite
a
bit.
Pays
for
itself
in
minutes.
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Zenith [30k]: Cheapest game ender tier thing. Ends the game over time, if constructed.
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Zenith [30k]: Cheapest game ender tier thing. Ends the game over time, if constructed.
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Starlight [40k]: Most expensive unit in the game. Carves through all but the most porcy of bases.
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Starlight [40k]: Most expensive unit in the game. Carves through all but the most porcy of bases.
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DRP [35k]: Long range artillery game ender. Fucks you up in multicolored fun.
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DRP [35k]: Long range artillery game ender. Fucks you up in multicolored fun.
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Funnelweb is getting reworked, so it doesn't really count right now. So why would you ever make a antha over 2 berthas, 1 nuke, almost 3 singus?
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Funnelweb is getting reworked, so it doesn't really count right now. So why would you ever make a antha over 2 berthas, 1 nuke, almost 3 singus?
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IMO the best way to nerf berthas would be to increase the price tag to 6.5-7k or so and/or reduce the height range modifier.
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IMO the best way to nerf berthas would be to increase the price tag to 6.5-7k or so and/or reduce the height range modifier.
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