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[q]Chickens being weak to heavy early raiding is to a large extent by design. This is how the real game is played and Chicken was meant to reflect it. Currently the mechanism to prevent early roost wipe is the tubes that spawn due to aggression, possibly this could be made more potent. A chicken riot also sounds fine but would likely need to be a new unit and tweaking tube spawn rates is easier.
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[q]Chickens being weak to heavy early raiding is to a large extent by design. This is how the real game is played and Chicken was meant to reflect it. Currently the mechanism to prevent early roost wipe is the tubes that spawn due to aggression, possibly this could be made more potent. A chicken riot also sounds fine but would likely need to be a new unit and tweaking tube spawn rates is easier.
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Chickens having slow tech is a syndrome of the previous problem. Killing roosts delays tech (this is also to reflect the real game) so if you're wiping them out right from the start they never get much opportunity to upgrade. [/q]
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Chickens having slow tech is a syndrome of the previous problem. Killing roosts delays tech (this is also to reflect the real game) so if you're wiping them out right from the start they never get much opportunity to upgrade. [/q]
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1.
Thats
understandable
and
more
or
less
obvious,
however
tubes
tend
to
only
target
1
unit
at
a
time,
and
i
mean
all
the
tubes,
making
them
very
impractical
for
dealing
with
cheap
raiders,
like
glaives.
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5 |
1.
Thats
understandable
and
more
or
less
obvious,
however
tubes
tend
to
only
target
1
unit
at
a
time,
and
i
mean
all
the
tubes,
making
them
very
impractical
for
dealing
with
cheap
raiders,
like
glaives.
Probably
should
change
how
that
works
so
they
don't
just
target
the
1
unit.
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2. yeah that would probably require a new model but we could potentially repurpose a blooper model and slightly change its appearance to fit it. (we did it with the spidermonkey model already, i see no problem with it)
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2. yeah that would probably require a new model but we could potentially repurpose a blooper model and slightly change its appearance to fit it. (we did it with the spidermonkey model already, i see no problem with it)
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3. The current way chicken is almost always played doesn't really fit how it should be played, people will almost always hang back and rely on stardusts then slowly move their way up the defense ladder to compensate for the tech increase. Giving chicken some ways to counter this, especially in the mid-early game when it makes or breaks the game is important.
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3. The current way chicken is almost always played doesn't really fit how it should be played, people will almost always hang back and rely on stardusts then slowly move their way up the defense ladder to compensate for the tech increase. Giving chicken some ways to counter this, especially in the mid-early game when it makes or breaks the game is important.
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My points seeked to change up the meta for chicken, and honestly, chickens don't follow the games meta that well, unlike a normal game, chicken has to be played exponentially more defensively and methodically than a normal game because the chicken get free units as apposed to the players.
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My points seeked to change up the meta for chicken, and honestly, chickens don't follow the games meta that well, unlike a normal game, chicken has to be played exponentially more defensively and methodically than a normal game because the chicken get free units as apposed to the players.
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I also forgot to mention some other problems, when it comes to the custom chicken settings, the variables aren't exactly obvious and sometimes inconsistent, would be nice if there was a tip that appeared when you hover your mouse over them explaining their purpose and how you can use the setting.
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I also forgot to mention some other problems, when it comes to the custom chicken settings, the variables aren't exactly obvious and sometimes inconsistent, would be nice if there was a tip that appeared when you hover your mouse over them explaining their purpose and how you can use the setting.
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