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Chicken issues

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Date Editor Before After
9/24/2018 10:37:51 AMUSrankfenrave before revert after revert
Before After
1 [q]Chickens being weak to heavy early raiding is to a large extent by design. This is how the real game is played and Chicken was meant to reflect it. Currently the mechanism to prevent early roost wipe is the tubes that spawn due to aggression, possibly this could be made more potent. A chicken riot also sounds fine but would likely need to be a new unit and tweaking tube spawn rates is easier. 1 [q]Chickens being weak to heavy early raiding is to a large extent by design. This is how the real game is played and Chicken was meant to reflect it. Currently the mechanism to prevent early roost wipe is the tubes that spawn due to aggression, possibly this could be made more potent. A chicken riot also sounds fine but would likely need to be a new unit and tweaking tube spawn rates is easier.
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3 Chickens having slow tech is a syndrome of the previous problem. Killing roosts delays tech (this is also to reflect the real game) so if you're wiping them out right from the start they never get much opportunity to upgrade. [/q] 3 Chickens having slow tech is a syndrome of the previous problem. Killing roosts delays tech (this is also to reflect the real game) so if you're wiping them out right from the start they never get much opportunity to upgrade. [/q]
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5 1. Thats understandable and more or less obvious, however tubes tend to only target 1 unit at a time, and i mean all the tubes, making them very impractical for dealing with cheap raiders, like glaives. 5 1. Thats understandable and more or less obvious, however tubes tend to only target 1 unit at a time, and i mean all the tubes, making them very impractical for dealing with cheap raiders, like glaives. Probably should change how that works so they don't just target the 1 unit.
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6 2. yeah that would probably require a new model but we could potentially repurpose a blooper model and slightly change its appearance to fit it. (we did it with the spidermonkey model already, i see no problem with it) 7 2. yeah that would probably require a new model but we could potentially repurpose a blooper model and slightly change its appearance to fit it. (we did it with the spidermonkey model already, i see no problem with it)
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7 3. The current way chicken is almost always played doesn't really fit how it should be played, people will almost always hang back and rely on stardusts then slowly move their way up the defense ladder to compensate for the tech increase. Giving chicken some ways to counter this, especially in the mid-early game when it makes or breaks the game is important. 9 3. The current way chicken is almost always played doesn't really fit how it should be played, people will almost always hang back and rely on stardusts then slowly move their way up the defense ladder to compensate for the tech increase. Giving chicken some ways to counter this, especially in the mid-early game when it makes or breaks the game is important.
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9 My points seeked to change up the meta for chicken, and honestly, chickens don't follow the games meta that well, unlike a normal game, chicken has to be played exponentially more defensively and methodically than a normal game because the chicken get free units as apposed to the players. 11 My points seeked to change up the meta for chicken, and honestly, chickens don't follow the games meta that well, unlike a normal game, chicken has to be played exponentially more defensively and methodically than a normal game because the chicken get free units as apposed to the players.
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12 I also forgot to mention some other problems, when it comes to the custom chicken settings, the variables aren't exactly obvious and sometimes inconsistent, would be nice if there was a tip that appeared when you hover your mouse over them explaining their purpose and how you can use the setting. 14 I also forgot to mention some other problems, when it comes to the custom chicken settings, the variables aren't exactly obvious and sometimes inconsistent, would be nice if there was a tip that appeared when you hover your mouse over them explaining their purpose and how you can use the setting.