1 |
There are a number of cluster mechanics needed but i think they are neglected on purpose.
|
1 |
There are a number of cluster mechanics needed but i think they are neglected on purpose.
|
2 |
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|
2 |
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|
3 |
Suggest for game over 6v6:
|
3 |
Suggest for game over 6v6:
|
4 |
- No !start before 1min of previous completed game.
|
4 |
- No !start before 1min of previous completed game.
|
5 |
- reintroduce !boss - the original room creator is often long gone.
|
5 |
- reintroduce !boss - the original room creator is often long gone.
|
6 |
- !map <map> only once per person per interim.
|
6 |
- !map <map> only once per person per interim.
|
7 |
-
your
vote
can
only
be
changed
3
times
(
!y,
!n,
i
mean
!y)
|
7 |
-
your
vote
can
only
be
changed
3
times
(
!y,
!n,
i
mean
!y)
.
else
void
and
not
printed
|
8 |
- AFK (!spec) is universal without vote.
|
8 |
- AFK (!spec) is universal without vote.
|
9 |
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|
9 |
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|
10 |
I think anyone who plays clusters would struggle to disagree with these.
|
10 |
I think anyone who plays clusters would struggle to disagree with these.
|
11 |
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|
11 |
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