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Team matchmaking improvement suggestions

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Date Editor Before After
7/3/2019 12:14:11 PMPLrankCatLady before revert after revert
Before After
1 I am a little worried that the "rush" for making games "fair" will just result in no ability to play the game at all, during some less-than-heavy hours - or to wait for 10+ minutes, despite having enough people waiting (had it, more often than not). 1 I am a little worried that the "rush" for making games "fair" will just result in no ability to play the game at all, during some less-than-heavy hours - or to wait for 10+ minutes, despite having enough people waiting (had it, more often than not).
2 \n 2 \n
3 I, for one, prefer unbalanced game (and yes, it is mostly unbalanced NOT in my favor) than no game at all, during the time window I can actually play. It is kind of stupid that in scenario of party + few random people (but not enough to pair randoms vs themselves), BOTH party and the random people can't play - just because someone (tip: OP) takes losing to more skilled opponents very hard. 3 I, for one, prefer unbalanced game (and yes, it is mostly unbalanced NOT in my favor) than no game at all, during the time window I can actually play. It is kind of stupid that in scenario of party + few random people (but not enough to pair randoms vs themselves), BOTH party and the random people can't play - just because someone (tip: OP) takes losing to more skilled opponents very hard.
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6 [img]https://i.imgur.com/aViiseb.jpg[/img]