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Acceleration of projectiles

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Date Editor Before After
3/20/2018 3:36:47 PMPLrankAdminSprung before revert after revert
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1 [quote]Would it need changes in the engine or in lua?[/quote] 1 [quote]Would it need changes in the engine or in lua?[/quote]
2 Engine, see https://springrts. com/mantis/view. php?id=5680 2 Engine. Even constant-speed projectiles are already broken to the point you can notice ( see https://github. com/ZeroK-RTS/Zero-K/issues/1881 and https://springrts. com/mantis/view. php?id=5680 ) , with changing speed it's even worse.
3 \n 3 \n
4 [quote]skirmishers (mostly thinking about rocko) could root themselves for brief period (0.1, 0.2 s) while ejecting a projectile[/quote] 4 [quote]skirmishers (mostly thinking about rocko) could root themselves for brief period (0.1, 0.2 s) while ejecting a projectile[/quote]
5 It's not about the shooting unit, but about others who could walk into the path of the projectile after it is fired. (Side note: Rocko does slow down to 75% after firing.) 5 It's not about the shooting unit, but about others who could walk into the path of the projectile after it is fired. (Side note: Rocko does slow down to 75% after firing.)