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If you're interested in physics and science then you can join me.

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Date Editor Before After
3/11/2018 11:52:45 PMunknownrankDrKran before revert after revert
Before After
1 @Godde 1 @Godde
2 I want that to be up to the faction owner/ruler or users to decide. 2 I want that to be up to the faction owner/ruler or users to decide.
3 I also want people to look more creative but with the method that's used it will only be non-op if zero-k had other physics to help their copyright so that people can't cheat by making from their creations. 3 I also want people to look more creative but with the method that's used it will only be non-op if zero-k had other physics to help their copyright so that people can't cheat by making from their creations.
4 \n 4 \n
5 I mean making a cannon from scratch is invicibly impossible let alone a roter or servo. You will require days of wiring until you can make it work the way it does in actual physics. Studying in mechanics etc. 5 I mean making a cannon from scratch is invicibly impossible let alone a roter or servo. You will require days of wiring until you can make it work the way it does in actual physics. Studying in mechanics etc.
6 But nothing I can't do, I want it to be so that people can make units but make it with material physics and inventiveness as they archive it in their commander's database. 6 But nothing I can't do, I want it to be so that people can make units but make it with material physics and inventiveness as they archive it in their commander's database.
7 \n 7 \n
8 Severing and constructing, hold on I can make an image of my idea on making a vehicle ingame. 8 Severing and constructing, hold on I can make an image of my idea on making a vehicle ingame.
9 Do you see what a unit looks like before it's complete? Well people will have to make their own custom blueprints like that in data format or from scratch modeling, the true nature of science which I believe should be respected in zero-k as it is found in the makings of their units and I believe with the sever/weld/paint which is added to the materializer's features that allows people to physically control/master how much materials which are added to height/width/depth, I don't want it to look OP so there's a cost in investing and saving these to your modules, the save feature will add to your unit's data base, it looks like a folder. 9 Do you see what a unit looks like before it's complete? Well people will have to make their own custom blueprints like that in data format or from scratch modeling, the true nature of science which I believe should be respected in zero-k as it is found in the makings of their units and I believe with the sever/weld/paint which is added to the materializer's features that allows people to physically control/master how much materials which are added to height/width/depth, I don't want it to look OP so there's a cost in investing and saving these to your modules, the save feature will add to your unit's data base, it looks like a folder.
10 It should look like the save icon in paint but in blue https://i62. servimg. com/u/f62/19/11/83/14/save10. png instead of purple, which ever works foe them https://i62. servimg. com/u/f62/19/11/83/14/save210. png. 10 It should look like the save icon in paint but in blue https://i62. servimg. com/u/f62/19/11/83/14/save10. png instead of purple, which ever works foe them https://i62. servimg. com/u/f62/19/11/83/14/save210. png .