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B486550 6 on Red Comet (Multiplayer)

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Date Editor Before After
2/12/2018 11:28:44 AMEErankAdminAnarchid before revert after revert
2/12/2018 11:27:08 AMEErankAdminAnarchid before revert after revert
2/12/2018 10:55:24 AMEErankAdminAnarchid before revert after revert
2/12/2018 10:48:15 AMEErankAdminAnarchid before revert after revert
2/12/2018 10:46:27 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]Is this something that you couldn't have been done with scorchers? [/quote] 1 [quote]Is this something that you couldn't have been done with scorchers? [/quote]
2 [u]This is something that couldn't be done with Scorchers.[/u] 2 [u]This is something that couldn't be done with Scorchers.[/u]
3 \n 3 \n
4 The reason for that is mainly that virgin Scorchers, while kinda good at killing things which can't run or shoot back, fare [i]quite badly[/i] - though not catastrophically - at fighting other raiders. 4 The reason for that is mainly that virgin Scorchers, while kinda good at killing things which can't run or shoot back, fare [i]quite badly[/i] - though not catastrophically - at fighting other raiders.
5 \n 5 \n
6 Several factors cause this to be the issue: 6 Several factors cause this to be the issue:
7 \n 7 \n
8 - Slow aiming and slow turning. First is partially addressed by latest patch but fighting multiple nimble opponents is still not something that Scorcher does well. 8 - Slow aiming and slow turning. First is partially addressed by latest patch but fighting multiple nimble opponents is still not something that Scorcher does well.
9 \n 9 \n
10 - [s]Retardation[/s] Low speed. Glaives and Daggers outrun Scorcher. Blitzes and Kodachi match speed. Bandits are a bit slower, but also a lot cheaper. 10 - [s]Retardation[/s] Low speed. Glaives and Daggers outrun Scorcher. Blitzes and Kodachi match speed. Bandits are a bit slower, but also a lot cheaper.
11 \n 11 \n
12 - Low dps at typical engagement ranges. A single Bandit does more damage at its max range than a Scorcher, and has enough speed to maintain that range comfortably. Blitzes take very little damage. Kodachi only lose to player errors - they cannot attack into Scorchers, but the converse is also true. This is compounded by inaccuracy - Scorchers often [i]miss[/i] against enemies which are maneuverable enough to change directions rapidly - which are not only bots, but also Daggers and Darts. 12 - Low dps at typical engagement ranges. A single Bandit does more damage at its max range than a Scorcher, and has enough speed to maintain that range comfortably. Blitzes take very little damage. Kodachi only lose to player errors - they cannot attack into Scorchers, but the converse is also true. This is compounded by inaccuracy - Scorchers often [i]miss[/i] against enemies which are maneuverable enough to change directions rapidly - which are not only bots, but also Daggers and Darts.
13 \n 13 \n
14 - Being huge and easy to hit, while also fragile. Things like Scalpel have problems hitting Glaives and Darts - but Bandits and Scorchers just eat shots. 14 - Being huge and easy to hit, while also fragile. Things like Scalpel have problems hitting Glaives and Darts - but Bandits and Scorchers just eat shots.
15 \n 15 \n
16 - Commander health buff making 3-scorcher kills unlikely. You need 5 now. And by the time you've got 5, they've got their raiders, which beat the Scorcher. 16 - Commander health buff making 3-scorcher kills unlikely. You need 5 now. And by the time you've got 5, they've got their raiders, which beat the Scorcher ( or at least hamper your push enough that you can't do critical damage anymore) .
17 \n 17 \n
18 - Vulnerability to AOE due to need to hug the high-value target they want to kill. 18 - Vulnerability to AOE due to need to hug the high-value target they want to kill.
19 \n 19 \n
20 - Vulnerability to "retreat micro" because of limited speed projectile. Regardless of which other raider they fight against, if the other raider can position itself to run away from the Scorcher while fighting, it will deal double damage. A single Bandit can defeat a Scorcher this way. Slow speed and ineffective mid-range dps compound this. 20 - Vulnerability to "retreat micro" because of limited speed projectile. Regardless of which other raider they fight against, if the other raider can position itself to run away from the Scorcher while fighting, it will deal double damage. A single Bandit can defeat a Scorcher this way. Slow speed and ineffective mid-range dps compound this.
21 \n 21 \n
22 - Not only is the Scorcher DPS unreliable against other raiders, it's also continuous. A Scorcher needs to spend some time with the thing it's trying to kill. So if any of the other factors prevent this from happening, it fails. 22 - Not only is the Scorcher DPS unreliable against other raiders, it's also continuous. A Scorcher needs to spend some time with the thing it's trying to kill. So if any of the other factors prevent this from happening, it fails.
23 \n 23 \n
24 Now, compare this with Chad Dart: 24 Now, compare this with Chad Dart:
25 \n 25 \n
26 - Enough speed to chase *everything*, then slow it down, and then and run circles around it. Enough speed to decide what to engage. 26 - Enough speed to chase *everything*, then slow it down, and then and run circles around it. Enough speed to decide what to engage.
27 - High alpha means that biting the enemy and dying isn't that bad 27 - High alpha means that biting the enemy and dying isn't that bad
28 - Reliable DPS at full range. Scorcher deals ~150 unrealiable dps to other raiders for 120m. Darts deal 120 highly reliable dps witih alpha and slowing for the same buck. 28 - Reliable DPS at full range. Scorcher deals ~150 unrealiable dps to other raiders for 120m. Darts deal 120 highly reliable dps witih alpha and slowing for the same buck.
29 - No retreat micro vulnerability because of instant hit weapon not losing range while moving forward. 29 - No retreat micro vulnerability because of instant hit weapon not losing range while moving forward.
30 - Small and nimble enough to dodge lightning gun and scalpel missiles 30 - Small and nimble enough to dodge lightning gun and scalpel missiles
31 - Fragility is a lie because the enemy is slowed, so deals half of its dps 31 - Fragility is a lie because the enemy is slowed, so deals half of its dps
32 - Less vulnerability to AOE because of massive speed and low cost - mines can be spotted, riots surrounded much easier. 32 - Less vulnerability to AOE because of massive speed and low cost - mines can be spotted, riots surrounded much easier.
33 \n 33 \n
34 Now, granted, there was no need to use *only* darts. Enemies slowed and confused by Dart biker raids lose a lot of their advantages over Scorcher, which can now reliably chase them while enjoying taking only 50% DPS of the return fire - but that doesn't really matter for other raiders, because if Darts happened to them successfully, they are dead anyway. 34 Now, granted, there was no need to use *only* darts. Enemies slowed and confused by Dart biker raids lose a lot of their advantages over Scorcher, which can now reliably chase them while enjoying taking only 50% DPS of the return fire - but that doesn't really matter for other raiders, because if Darts happened to them successfully, they are dead anyway.