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Map Shimmershore vBeta2

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Date Editor Before After
1/19/2018 12:47:55 PMAUrankAdminAquanim before revert after revert
1/18/2018 3:45:26 AMAUrankAdminAquanim before revert after revert
1/18/2018 3:44:40 AMAUrankAdminAquanim before revert after revert
1/18/2018 3:44:19 AMAUrankAdminAquanim before revert after revert
Before After
1 UPDATED VERSION: [url=http://zero-k.info/Maps/Detail/56804]vBeta3[/url]
2 \n
1 12x12 (functionally-)symmetrical sea map. 3 12x12 (functionally-)symmetrical sea map.
2 \n 4 \n
3 A few notes: 5 A few notes:
4 * The coloured sand generally indicates shallow-ish water where Commanders and Amphs can use their above-water weapons, but subs can still path and shipfacs can be plopped. 6 * The coloured sand generally indicates shallow-ish water where Commanders and Amphs can use their above-water weapons, but subs can still path and shipfacs can be plopped.
5 * The lighting, features, mex textures, DNTS details and skybox are borrowed from Living Lands at the moment. Might replace them if I find something more suited. 7 * The lighting, features, mex textures, DNTS details and skybox are borrowed from Living Lands at the moment. Might replace them if I find something more suited.
6 * The rocks and trees can be reclaimed for resources. 8 * The rocks and trees can be reclaimed for resources.
7 * Corsairs can destroy the island mex if you force fire. They are well within Mariner build range from the water. 9 * Corsairs can destroy the island mex if you force fire. They are well within Mariner build range from the water.