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Campaign Feedback - Basic Cloakbots

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Date Editor Before After
10/24/2017 6:02:17 AMAUrankAdminGoogleFrog before revert after revert
10/24/2017 6:00:53 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 Thanks for the feedback. @Aquanim has designed almost all of the missions while I've implemented the UI. @Histidine (KingRaptor has fallen victim to renames) made the tutorial and I gave a lot of feedback on it. 1 Thanks for the feedback. @Aquanim has designed almost all of the missions while I've implemented the UI. @Histidine (KingRaptor has fallen victim to renames) made the tutorial and I gave a lot of feedback on it.
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3 I have just made a release in response to a lot of the feedback here. 3 In response to the common feedback I have released a new version with UI updates. There is also a ZK stable which should fix a tutorial bug.
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4 [quote]Sorry for being so superficial, but where do I start? I think it would be great to have a little animation highlighting the starting planet. Alternatively I'd suggest a more subtle background image that doesn't drown the foreground.[/quote][quote]Like was said before, a stronger highlight for at least the starting mission would be great. [/quote]Should be fixed. The campaign view starts zoomed in on the start area and there is a tip telling you to click on the planet. I may need to add better resolution image for the zoomed in area, give feedback here. 5 [quote]Sorry for being so superficial, but where do I start? I think it would be great to have a little animation highlighting the starting planet. Alternatively I'd suggest a more subtle background image that doesn't drown the foreground.[/quote][quote]Like was said before, a stronger highlight for at least the starting mission would be great. [/quote]Should be fixed. The campaign view starts zoomed in on the start area and there is a tip telling you to click on the planet. I may need to add better resolution image for the zoomed in area, give feedback here.
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6 [quote]First mission (Tutorial) - is pointless and once U R in, it should be skippable.[/quote]I agree that unskippable tutorials can be annoying. However, there is also a great risk that people who would benefit from the tutorial would skip it. As a compromise I have tried to cut down the tutorial as much as possible, only teaching you what is necessary. Someone who knows what they are doing can complete it in a few minutes (this is partially why Assist was added) so I think the cost to them is not too great. I agree that a compulsory tutorial would be terrible if it were much longer. 7 [quote]First mission (Tutorial) - is pointless and once U R in, it should be skippable.[/quote]I agree that unskippable tutorials can be annoying. However, there is also a great risk that people who would benefit from the tutorial would skip it. As a compromise I have tried to cut down the tutorial as much as possible, only teaching you what is necessary. Someone who knows what they are doing can complete it in a few minutes (this is partially why Assist was added) so I think the cost to them is not too great. I agree that a compulsory tutorial would be terrible if it were much longer.
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8 [quote]Clicking OPTIONS after second mission switched to black screen with no way out. (had to close whole program with Alt+F4)[/quote]I've added more sanity checking for save files. For future reports about saves I'd really like an infolog. 9 [quote]Clicking OPTIONS after second mission switched to black screen with no way out. (had to close whole program with Alt+F4)[/quote]I've added more sanity checking for save files. For future reports about saves I'd really like an infolog.
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10 [quote]Oh, and the first mission does not seem to work on my computer. I can see the map, but there is no UI.[/quote]This should be fixed by the recent ZK stable. 11 [quote]Oh, and the first mission does not seem to work on my computer. I can see the map, but there is no UI.[/quote]This should be fixed by the recent ZK stable.
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12 @hokomoko thanks for the detailed feedback. I think "Good fun have luck" is being removed by circuit. Alternately I could just disable the chat part of the console widget (perhaps until the player first presses enter?). More poetic continue would be nice, needs some design though. This would also need designing and mocking up:[quote]I want to see in the campaign screen where I did the bonus objectives and where I didn't. Rewarding the player by drawing stars around a planet or on a planet according to whether they 100%ed it could be very nice.[/quote] 13 @hokomoko thanks for the detailed feedback. I think "Good fun have luck" is being removed by circuit. Alternately I could just disable the chat part of the console widget (perhaps until the player first presses enter?). More poetic continue would be nice, needs some design though. This would also need designing and mocking up:[quote]I want to see in the campaign screen where I did the bonus objectives and where I didn't. Rewarding the player by drawing stars around a planet or on a planet according to whether they 100%ed it could be very nice.[/quote]
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14 You raise a good point about unexpected difficulty cliffs that can appear due to a lack of player knowledge. We think that the first two missions make players aware enough of economy (especially Solars) so that they will be able to make economy when it is required later. However, the first few missions don't really require economy. Players could hit a wall because they forget that the economy exists. We'll have to remind them later or make it more important earlier on. 15 You raise a good point about unexpected difficulty cliffs that can appear due to a lack of player knowledge. We think that the first two missions make players aware enough of economy (especially Solars) so that they will be able to make economy when it is required later. However, the first few missions don't really require economy. Players could hit a wall because they forget that the economy exists. We'll have to remind them later or make it more important earlier on.
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16 [quote]As I see now, it is set to Easy (by default?). There was no choice on the campaign start (there probably SHOULD be), so I was not looking for any setting. [/quote]This may be a save issue. The popup screen defaults you to Normal. 17 [quote]As I see now, it is set to Easy (by default?). There was no choice on the campaign start (there probably SHOULD be), so I was not looking for any setting. [/quote]This may be a save issue. The popup screen defaults you to Normal.
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18 [quote]I expected some sort of popup when hovering over the mission planets, so I would see things like mission name, unlocks, perhaps short description like "Learn the basics of Zero-K".[/quote]I added a small tooltip showing how many bonus objectives you have completed. I am wary of overloading the tooptip too much. 19 [quote]I expected some sort of popup when hovering over the mission planets, so I would see things like mission name, unlocks, perhaps short description like "Learn the basics of Zero-K".[/quote]I added a small tooltip showing how many bonus objectives you have completed. I am wary of overloading the tooptip too much.