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On the current meta

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Date Editor Before After
5/19/2017 12:35:46 PMGBrank[GBC]1v0ry_k1ng before revert after revert
5/19/2017 12:35:17 PMGBrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 A lot of the problem comes from reliability of projectile causing damage -> it allows lancaster Square law to apply even against its counters. 1 A lot of the problem comes from reliability of projectile causing damage -> it allows lancaster Square law to apply even against its counters.
2 \n 2 \n
3 Scalpel -> introduced no overkill, still has accuracy + AoE 3 Scalpel -> introduced no overkill, still has accuracy + AoE
4 Firewalker -> introduced Lower cost & more projectiles/aoe per shot 4 Firewalker -> introduced Lower cost & more projectiles/aoe per shot
5 Buoy -> slow dmg causes it to nullify its higher weight counters. 5 Buoy -> slow dmg causes it to nullify its higher weight counters.
6 Penetrator -> accurate, long range, aoe multikill of all unit types. 6 Penetrator -> accurate, long range, aoe multikill of all unit types.
7 \n 7 \n
8 For the counter system to hold true against long range units, there needs to be a floor in which they cannot apply lancaster benefit of increasing density & outranging against the counter units - much like rogue with its terminal inaccuracy. 8 For the counter system to hold true against long range units, there needs to be a floor in which skirmisher/arty cannot apply lancaster benefit of increasing density & outranging against the counter units - much like rogue with its terminal inaccuracy.