1 |
A lot of the problem comes from reliability of projectile causing damage -> it allows lancaster Square law to apply even against its counters.
|
1 |
A lot of the problem comes from reliability of projectile causing damage -> it allows lancaster Square law to apply even against its counters.
|
2 |
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|
2 |
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|
3 |
Scalpel -> introduced no overkill, still has accuracy + AoE
|
3 |
Scalpel -> introduced no overkill, still has accuracy + AoE
|
4 |
Firewalker -> introduced Lower cost & more projectiles/aoe per shot
|
4 |
Firewalker -> introduced Lower cost & more projectiles/aoe per shot
|
5 |
Buoy -> slow dmg causes it to nullify its higher weight counters.
|
5 |
Buoy -> slow dmg causes it to nullify its higher weight counters.
|
6 |
Penetrator -> accurate, long range, aoe multikill of all unit types.
|
6 |
Penetrator -> accurate, long range, aoe multikill of all unit types.
|
7 |
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|
7 |
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|
8 |
For
the
counter
system
to
hold
true
against
long
range
units,
there
needs
to
be
a
floor
in
which
they
cannot
apply
lancaster
benefit
of
increasing
density
&
outranging
against
the
counter
units
-
much
like
rogue
with
its
terminal
inaccuracy.
|
8 |
For
the
counter
system
to
hold
true
against
long
range
units,
there
needs
to
be
a
floor
in
which
skirmisher/arty
cannot
apply
lancaster
benefit
of
increasing
density
&
outranging
against
the
counter
units
-
much
like
rogue
with
its
terminal
inaccuracy.
|