1 |
My
hunch
with
regard
to
the
skirmisher
and
artillery
situation
is
that
somehow
these
classes
have
managed
to,
in
a
significant
way,
untangle
themselves
of
the
confines
of
the
Quant's
Law.
Not
as
individuals
either;
as
a
broad
class.
|
1 |
My
hunch
with
regard
to
the
skirmisher
and
artillery
situation
is
that
somehow
these
classes
have
managed
to,
in
a
significant
way,
untangle
themselves
of
the
confines
of
the
role
system
(
and
quite
possibly
also
Quant's
Law)
.
Not
as
individuals
either;
as
a
broad
class.
|
3 |
That is to say, the majority of skirmisher and artillery units have features that help them against their natural predators; and in my indignantly biased perception, this trend towards generalism has been worsening and amplifying. And while some deviation is fine (as @SnuggleBass expresses) and even good for variety, i think each role-breaking ability diminishes the window in which the unit can still be type-countered and before it either requires an ultra-specific counter, or becomes only practically countered by more of its kind.
|
3 |
That is to say, the majority of skirmisher and artillery units have features that help them against their natural predators; and in my indignantly biased perception, this trend towards generalism has been worsening and amplifying. And while some deviation is fine (as @SnuggleBass expresses) and even good for variety, i think each role-breaking ability diminishes the window in which the unit can still be type-countered and before it either requires an ultra-specific counter, or becomes only practically countered by more of its kind.
|
5 |
A test to apply to one of those units' generalism potential is, imo, pondering what would happen if you doubled their damage output. This was basically what was done with Rogue, and yet Rogue seems to be reasonably okay for this - it's still beaten by raiders (even if they get oneshotted once in a while, Rogues lack accuracy to fight them). Same would happen to Impaler. But consider the [u]varying[/u] degree of horror to be unleashed, were you to apply this to Scalpel, Dominatrix, Racketeer, Firewalker, Spectre, Penetrator, Buoy, Wolverine, Moderator. Crabe.
|
5 |
A test to apply to one of those units' generalism potential is, imo, pondering what would happen if you doubled their damage output. This was basically what was done with Rogue, and yet Rogue seems to be reasonably okay for this - it's still beaten by raiders (even if they get oneshotted once in a while, Rogues lack accuracy to fight them). Same would happen to Impaler. But consider the [u]varying[/u] degree of horror to be unleashed, were you to apply this to Scalpel, Dominatrix, Racketeer, Firewalker, Spectre, Penetrator, Buoy, Wolverine, Moderator. Crabe.
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