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How to balance (calculate strength of) units in any strategy game

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Date Editor Before After
7/4/2016 7:38:45 PMDErank[2up]knorke before revert after revert
Before After
1 What about 'steps' in effectiveness of units: 1 What about 'steps' in effectiveness of units:
2 Tank A deals 19 damage per shot. 2 Tank A deals 19 damage per shot.
3 Tank B deals 20 damage per shot. 3 Tank B deals 20 damage per shot.
4 Reload time is same. 4 Reload time is same.
5 => Their DPS is almost the same. 5 => Their DPS is almost the same.
6 \n 6 \n
7 When the tanks fight an enemy with health=35 then both tanks kill it with one shot. 7 When the tanks fight an enemy with health=19 then both tanks kill it with one shot.
8 When they fight an enemy with health=100 then Tank A requires one shot more than Tank B. 8 When they fight an enemy with health=40 then Tank A requires an extra shot more than Tank B.
9 \n 9 \n
10 zero-K makes heavy use of this in balance, tweaking health or damage by small values to ensure certain unit-combos take one more/less shot to kill each other. 10 zero-K makes heavy use of this in balance, tweaking health or damage by small values to ensure certain unit-combos take one more/less shot to kill each other.