1 |
What about 'steps' in effectiveness of units:
|
1 |
What about 'steps' in effectiveness of units:
|
2 |
Tank A deals 19 damage per shot.
|
2 |
Tank A deals 19 damage per shot.
|
3 |
Tank B deals 20 damage per shot.
|
3 |
Tank B deals 20 damage per shot.
|
4 |
Reload time is same.
|
4 |
Reload time is same.
|
5 |
=> Their DPS is almost the same.
|
5 |
=> Their DPS is almost the same.
|
6 |
\n
|
6 |
\n
|
7 |
When
the
tanks
fight
an
enemy
with
health=35
then
both
tanks
kill
it
with
one
shot.
|
7 |
When
the
tanks
fight
an
enemy
with
health=19
then
both
tanks
kill
it
with
one
shot.
|
8 |
When
they
fight
an
enemy
with
health=100
then
Tank
A
requires
one
shot
more
than
Tank
B.
|
8 |
When
they
fight
an
enemy
with
health=40
then
Tank
A
requires
an
extra
shot
more
than
Tank
B.
|
9 |
\n
|
9 |
\n
|
10 |
zero-K makes heavy use of this in balance, tweaking health or damage by small values to ensure certain unit-combos take one more/less shot to kill each other.
|
10 |
zero-K makes heavy use of this in balance, tweaking health or damage by small values to ensure certain unit-combos take one more/less shot to kill each other.
|