1 |
I agree that without some tangible formula or result, whatever you found is not exactly useful knowledge.
|
1 |
I agree that without some tangible formula or result, whatever you found is not exactly useful knowledge.
|
2 |
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|
2 |
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|
3 |
Saying "the cost effectiveness of a unit can be modeled around a fight function that takes unit stat vectors and outputs attrition" doesn't actually do anything to model unit relations, it just provides a formal framework for actual models.
|
3 |
Saying "the cost effectiveness of a unit can be modeled around a fight function that takes unit stat vectors and outputs attrition" doesn't actually do anything to model unit relations, it just provides a formal framework for actual models.
|
4 |
\n
|
4 |
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5 |
I
mean,
look,
I
came
up
with
a
general
form
of
all
major
game
engines:
https://isocpp.
org/std/the-standard
|
5 |
I
mean,
look,
I
came
up
with
[url=https://isocpp.
org/std/the-standard]a
general
form
of
all
major
game
engines[/url].
|
6 |
Even a [url=https://github.com/spring/spring/]large part of ZK[/url] fits that form!
|
6 |
Even a [url=https://github.com/spring/spring/]large part of ZK[/url] fits that form!
|