1 |
Exactly.
That's
why
there
is
a
simple
generalization
of
my
formula
to
unit
groups.
That's
what
I
meant
with:
[quote]battles
with
every
other
unit
(
group)
[/quote]It
doesn't
change
the
form
of
the
formula,
it
only
integrates/summates
over
unit
group
spaces
1.
to
fight
against
and
2.
wherein
the
unit
itself
fights
instead
of
single
unit
spaces.
The
infinities
of
possible
unit
groups
and
unit
group
costs
are
already
treated
by
the
formula,
so
no
problem
here.
It
will
only
be
even
more
complicated
to
calculate
the
relhp(
time)
-function
and
so
on
then.
But
in
theory
simulation
of
the
game
itself
can
still
do
it.
[spoiler]Using
unit
groups
allows
to
consider
repairing
and
eco
buildings,
too.
[/spoiler]
|
1 |
Exactly.
That's
why
there
is
a
simple
generalization
of
my
formula
to
unit
groups.
That's
what
I
meant
with:
[quote]battles
with
every
other
unit
(
group)
[/quote]It
doesn't
change
the
form
of
the
formula,
it
only
integrates/summates
over
unit
group
spaces
1.
to
fight
against
and
2.
wherein
the
unit
itself
fights
instead
of
single
unit
spaces.
The
infinities
of
possible
unit
groups
and
unit
group
costs
are
already
treated
by
the
formula,
so
no
problem
here.
It
will
only
be
even
more
complicated
to
calculate
the
relhp(
time)
-function
and
so
on
then.
But
in
theory
simulation
of
the
game
itself
can
still
do
it[spoiler]until
a
limit
because
most
computers
have
problems
with
calculating
infinite
iterations
until
their
end.
Using
unit
groups
allows
to
consider
repairing
and
eco
buildings,
too.
[/spoiler]
|