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B419195 8 on Ravaged_v2 (Multiplayer)

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Date Editor Before After
6/12/2016 12:27:35 PMSkasi before revert after revert
6/12/2016 12:26:59 PMSkasi before revert after revert
6/12/2016 10:36:38 AMSkasi before revert after revert
6/12/2016 10:36:17 AMSkasi before revert after revert
6/12/2016 10:33:39 AMSkasi before revert after revert
6/12/2016 10:32:56 AMSkasi before revert after revert
6/12/2016 10:32:41 AMSkasi before revert after revert
Before After
1 I don't understand why some people complain about an occasional game on trololo or icy run. What makes these maps less serious/competitive than other maps? All maps have a different heightmap, a different metalmap and a different map size. Some maps being more unique in these aspects makes them interesting and can open up new tactics/strategies. 1 I don't understand why some people complain about an occasional game on trololo or icy run. What makes these maps less serious/competitive than other maps? All maps have a different heightmap, a different metalmap and a different map size. Some maps being more unique in these aspects makes them interesting and can open up new tactics/strategies.
2 \n 2 \n
3 I do understand that players might not [i]enjoy[/i] playing on certain maps. The same is true for myself. Players are free to !votemap or leave a room. However, results on these maps will still not be completely random. Winning a balanced game is never trivial. 3 I do understand that players might not [i]enjoy[/i] playing on certain maps. The same is true for myself. Players are free to !votemap or leave a room. However, results on these maps will still not be completely random. Winning a balanced game is not trivial.
4 \n 4 \n
5 Is it just the music/texture that makes trololo "bad"? The former can be disabled, the latter can be ignored. Is it just the size? If yes, then why? Why do small maps not qualify as serious/competitive? Your enemies will try just as hard or just as little (depending on the players and their mood) to beat you at the game as on other maps. 5 Is it just the music/texture that makes trololo "bad"? The former can be disabled, the latter can be ignored. Is it just the size? If yes, then why? Why do small maps not qualify as serious/competitive? Your enemies will try just as hard or just as little (depending on the players and their mood) to beat you at the game as on other maps.
6 \n 6 \n
7 Zero-K is a game about mastering circles regardless of the map. Even maps that include unfair randomness (eg. spawning units) require skill/work to be won more often than lost, similar to FFAs, provided you play enough games on them. 7 Zero-K is a game about mastering circles regardless of the map. Even maps that include unfair randomness (eg. spawning units) require skill/work to be won more often than lost, similar to FFAs, provided you play enough games on them.