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Gunships in 1v1

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Date Editor Before After
5/11/2016 8:33:55 AMEErankAdminAnarchid before revert after revert
5/11/2016 8:33:42 AMEErankAdminAnarchid before revert after revert
5/11/2016 8:33:15 AMEErankAdminAnarchid before revert after revert
5/11/2016 8:32:50 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]1. Swift is bad, its turn rate has been decreased again and its missiles do some weird arcs now, that makes it so if fired mid boost they hit the ground instead.[/quote] 1 [quote]1. Swift is bad, its turn rate has been decreased again and its missiles do some weird arcs now, that makes it so if fired mid boost they hit the ground instead.[/quote]
2 I am [url=https://github.com/ZeroK-RTS/Zero-K/commits/master/units/fighter.lua]fairly sure[/url] Swift weapon and movement physics were not touched at least since 2013. 2 I am [url=https://github.com/ZeroK-RTS/Zero-K/commits/master/units/fighter.lua]fairly sure[/url] Swift weapon and movement physics were not touched at least since 2013.
3 The only changes to Swift in 2016 were dynamic lights, translations, and the ability to avoid fire from ground by pulling up after strafing ground targets next stable) . 3 The only changes to Swift in 2016 were dynamic lights, translations, and the ability to avoid fire from ground by pulling up after strafing ground targets ( coming next stable) .