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High risk strategies

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Date Editor Before After
5/7/2016 1:29:39 AMPTrankraaar before revert after revert
Before After
1 All this rage against people like sfireman or Firepluk. Excessive. Does sfireman even play anymore? 1 All this rage against people like sfireman or Firepluk. Excessive. Does sfireman even play anymore?
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3 There's also excessive labeling of players as this or that. Actual player skill and behavior varies significantly between games, both in manners and effectiveness. Players can be above average when playing "normally" but be average-ish or worse when trying stuff they like. 3 There's also excessive labeling of players as this or that. Actual player skill and behavior varies significantly between games, both in manners and effectiveness. Players can be above average when playing "normally" but be average-ish or worse when trying stuff they like.
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5 In my case, I like to use different types of morphed commanders as front-line fighters, not just as a crutch for early expansion or a sink for extra resources, but as a one-bot-army. When I do it I'm usually less effective (especially if I'm hard-countered). 5 In my case, I like to use different types of morphed commanders as front-line fighters, not just as a crutch for early expansion or a sink for extra resources, but as a one-bot-army. When I do it I'm usually less effective (especially if I'm hard-countered).
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7 Many "normal" strategies are actually high risk on ZK. Expensive sets of units can epically fail due to terraform or mechanics like disarm, stun, slow or placeholders, etc. . Commanders are just particularly prone to epic-failure in this game. 7 Many "normal" strategies are actually high risk on ZK. Expensive sets of units can epically fail due to terraform or mechanics like disarm, stun, slow or placeholders, etc. . Commanders are just particularly prone to epic-failure in this game, and in many team games commander income makes for a significant chunk of the player's income.
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