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[quote]Spire is very cheap, you will get tired (and poor) trying to counter spires with Quake[/quote]
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[quote]Spire is very cheap, you will get tired (and poor) trying to counter spires with Quake[/quote]
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In my limited first-hand experience the more expensive Eos actually is cost-effective vs spire Crabes. This is even not assuming you had a Silo to start with: crabe costs 1600 and spire say 100? Silo costs 1200+500 for missile, so they are about even.
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In my limited first-hand experience the more expensive Eos actually is cost-effective vs spire Crabes. This is even not assuming you had a Silo to start with: crabe costs 1600 and spire say 100? Silo costs 1200+500 for missile, so they are about even.
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The impulse of the blast is sufficient to throw off the Crabe, and the damage is sufficient to significantly hurt it even in armored state. After being thrown, it tries to get back to position and uncurls, so takes extra damage from falling. If it survives both the direct Eos impact and the fall damage, due to how Spring physics work, the Crabe usually falls towards your side of the frontline in unarmored state and significantly diminished range, allowing you to finish it off (for some expected extra cost, of course).
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The impulse of the blast is sufficient to throw off the Crabe, and the damage is sufficient to significantly hurt it even in armored state. After being thrown, it tries to get back to position and uncurls, so takes extra damage from falling. If it survives both the direct Eos impact and the fall damage, due to how Spring physics work, the Crabe usually falls towards your side of the frontline in unarmored state and significantly diminished range, allowing you to finish it off (for some expected extra cost, of course).
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Quake doesn't do the direct damage, of course.
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My opinion of the quake is that it should have vastly increased impulse.
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