Post edit history
Quake
Before | After | ||
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1 | As I was saying before Quake in ZK has too few use cases for the price tag. I think for the current utility it should be priced no more than 150 M/E. | 1 | As I was saying before Quake in ZK has too few use cases for the price tag. I think for the current utility it should be priced no more than 150 M/E. |
2 | Before you propose what could be done with Quake I suggest you take a look how it works in "zke:test". | 2 | Before you propose what could be done with Quake I suggest you take a look how it works in "zke:test". |
3 | \n | 3 | \n |
4 | @Fealthas, Spire is very cheap, you will get tired ( and poor) trying to counter spires with Quake) . Crabe on spires or shieldballs, need something what Shaman called pulsar, specifically an impulse missile. Whenever I have time I'll make one in my mod. | 4 | @Fealthas, Spire is very cheap, you will get tired ( and poor) trying to counter spires with Quake. Crabe on spires or shieldballs, need something what Shaman called pulsar, specifically an impulse missile. Whenever I have time I'll make one in my mod. |