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Controls with mouse buttons

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Date Editor Before After
3/7/2016 5:19:20 PMCNrankqwerty3w before revert after revert
3/7/2016 5:08:51 PMCNrankqwerty3w before revert after revert
Before After
1 It seems to me that Zero-K doesn't use mouse for its full potential, is it appropriate to suggest some improvements/additional functions on this aspect? 1 It seems to me that Zero-K doesn't use mouse for its full potential, is it appropriate to suggest some improvements/additional functions on this aspect?
2 \n 2 \n
3 Some ideas: 3 Some ideas:
4 Double left click on a unit --- it might be more useful to have this quickly select a distinct cluster of units of the same type, instead of all units on the screen of the same type, the implementation could be based on the distances between units and some branched chains. 4 Double left click on a unit --- it might be more useful to have this quickly select a relatively distinct cluster of units of the same type, instead of all units on the screen of the same type, the implementation could be based on the distances between units and some branched chains.
5 \n 5 \n
6 Double left click on the ground --- same as above but depend on the unit that's closest to your cursor, or setting/removing a repair zone. 6 Double left click on the ground --- same as above but depend on the unit that's closest to your cursor, or setting/removing a repair zone.
7 \n 7 \n
8 Double right click on a enemy unit --- set target for all this type of enemy unit within a cluster. 8 Double right click on a enemy unit --- set target for all this type of enemy unit within a cluster.
9 \n 9 \n
10 Double right click on the ground --- same with ctrl+move. 10 Double right click on the ground --- same with ctrl+move.
11 \n 11 \n
12 Holding left button while click/drag with right button --- fight/fight with custom formation. 12 Holding left button while click/drag with right button --- fight/fight with custom formation.