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Claymore

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Date Editor Before After
2/27/2016 7:34:08 PMUSrankShaman before revert after revert
2/27/2016 7:33:17 PMUSrankShaman before revert after revert
2/27/2016 7:31:35 PMUSrankShaman before revert after revert
Before After
1 Idea: Make claymore burnblow ( normal weapon) and non-tracking and slightly faster. Dgun becomes a different 'gun' ( used on land automatically) that tosses a grenade ( complete with awesomecool ( c) timer!) . Work to rework the claymore would be minimal at best. An hour's worth of coding maybe. 1 Idea: Make claymore burnblow ( normal weapon) and non-tracking and slightly faster. Add a different gun that tosses a grenade ( complete with awesomecool ( c) timer!) . Work to rework the claymore would be minimal at best. An hour's worth of coding maybe.
2 \n 2 \n
3 Benefit: 3 Benefit:
4 - No dolphin depth charges. (Eeek eek eek) 4 - No dolphin depth charges. (Eeek eek eek)
5 - Faster things are better able to escape. (EG: you can run away) 5 - Faster things are better able to escape. (EG: you can run away)
6 - Way more interesting unit. Becomes AOE riot (land) and AOE riot (sea) instead of crawling bomb (land) and aoe riot (sea) 6 - Way more interesting unit. Becomes AOE riot (land) and AOE riot (sea) instead of crawling bomb (land) and aoe riot (sea)
7 - Doesn't become a crawling bomb on land. 7 - Doesn't become a crawling bomb on land.
8 - Moar stuff. 8 - Moar stuff.
9 \n 9 \n
10 \n 10 \n
11 Downfall: 11 Downfall:
12 - Minor work. 12 - Minor work.
13 \n
14 \n
15 Claymore as a grenade/depth charge launcher sounds fun, doesn't it?