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Claymore

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Date Editor Before After
2/27/2016 5:32:35 AMAUrankAdminSaktoth before revert after revert
2/27/2016 5:31:16 AMAUrankAdminSaktoth before revert after revert
Before After
1 Claymore needs a rework, it's AoE means that in shallow water it's just a crawling bomb, while in deep water it's a riot. It needs to just be a proper riot. 1 Claymore needs a rework, its AoE means that in shallow water it's just a crawling bomb, it kills itself, while in deep water it's a riot. It needs to just be a proper riot.
2 \n 2 \n
3 RyMarq tried to introduce a third amph unit to complete a raider-riot-skirm triangle, but GoogleFrog didn't like it. This basically stopped development on sea. That was a good path I think, if destroyer and hunter were the skirm and riot and sub the raider, and if a torpedo or gauss skirm were added to hover, that would mean there is a triangle of underwater-domain units in each of the factorys, and a complete lineup against eachother. 3 RyMarq tried to introduce a third amph unit to complete a raider-riot-skirm triangle, but GoogleFrog didn't like it. This basically stopped development on sea. That was a good path I think, if destroyer and hunter were the skirm and riot ( This needs cleaning up, they're a role-mess ATM) and sub the raider, and if a torpedo or gauss skirm were added to hover, that would mean there is a triangle of underwater-domain units in each of the factorys, and a complete lineup against eachother.
4 \n 4 \n
5 The only other option IMO is to pull out the underwater domain almost entirely, make basically everything surface to fire, even subs. This better fits my hatred of 'domains' and targeting restrictions and special damage types more broadly. 5 The only other option IMO is to pull out the underwater domain almost entirely, make basically everything surface to fire, even subs. This better fits my hatred of 'domains' and targeting restrictions and special damage types more broadly.