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Why do you play Zero-K?

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Date Editor Before After
2/22/2016 12:21:49 AMPTrankraaar before revert after revert
Before After
1 [quote] 1 [quote]
2 [quote] 2 [quote]
3 strays farther from the TA recipe than other Spring engine games 3 strays farther from the TA recipe than other Spring engine games
4 [/quote] 4 [/quote]
5 There are/were spring-games completly unrelated to TA. Or do you mean "the TA-style mod that is the least like TA?" 5 There are/were spring-games completly unrelated to TA. Or do you mean "the TA-style mod that is the least like TA?"
6 [/quote] 6 [/quote]
7 As you said yourself (I think), one of the most important things games can have is a community of players. The entertainment value drops if there's no one spontaneously interested in playing (no half-filled room) and the player has to ask around to try and get a game and wait a long time. 7 As you said yourself (I think), one of the most important things games can have is a community of players. The entertainment value drops if there's no one spontaneously interested in playing (no half-filled room) and the player has to ask around to try and get a game and wait a long time.
8 \n 8 \n
9 The other two games that get at least a half-filled room most of the time are TA mods that stick to the TA commander and technology formula.
10 \n
9 [quote] 11 [quote]
10 [quote] 12 [quote]
11 helps to make sure at least some spring games don't fall below the minimum number of players 13 helps to make sure at least some spring games don't fall below the minimum number of players
12 [/quote] 14 [/quote]
13 Which ones? 15 Which ones?
14 [/quote] 16 [/quote]
15 In this case, ZK. 17 In this case, ZK.
16 \n 18 \n