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Date Editor Before After
1/30/2016 7:24:11 PMAUrankSmokeDragon before revert after revert
1/30/2016 7:22:58 PMAUrankSmokeDragon before revert after revert
1/30/2016 12:32:48 PMAUrankSmokeDragon before revert after revert
1/30/2016 12:30:44 PMAUrankSmokeDragon before revert after revert
1/30/2016 12:22:11 PMAUrankSmokeDragon before revert after revert
1/30/2016 12:19:41 PMAUrankSmokeDragon before revert after revert
1/30/2016 12:18:48 PMAUrankSmokeDragon before revert after revert
1/30/2016 12:17:51 PMAUrankSmokeDragon before revert after revert
1/30/2016 12:14:46 PMAUrankSmokeDragon before revert after revert
1/30/2016 10:29:23 AMAUrankSmokeDragon before revert after revert
Before After
1 if you want a noob friendly low micro mix thats hard to beat but easy to use.. play a large team game and start behind a front player then go shields 1 if you want a noob friendly low micro mix thats hard to beat but easy to use.. play a large team game and start behind a front player then go shields
2 \n 2 \n
3 aim to eventually get 2 felons (get the first fellon asap after a dozen bandits and a convict) a mix of all other shield units, (but not roach or you might blow yourself up) 3 aim to eventually get 2 felons (get the first fellon asap after a dozen bandits and a convict) a mix of all other shield units, (but not roach or you might blow yourself up)
4 \n 4 \n
5 expand with defender turrets and claim mex .. use the bandits to protect this start expansion while waiting for the fellon and army mix 5 expand with defender turrets and claim mex .. use the bandits to protect this start expansion while waiting for the fellon and army mix
6 \n 6 \n
7 make sure you place a few defender or llt in base to protect it and que up a few solars connected to mex 7 make sure you place a few defender or llt in base to protect it and que up a few solars connected to mex
8 \n 8 \n
9 keep a radar on front-line and defender turrets are good anywhere that could get attacked including a few along solar grid lines to kill scythe. 9 keep a radar on front-line and defender turrets are good anywhere that could get attacked including a few along solar grid lines to kill scythe.
10 \n 10 \n
11 keep shields in a ball .. then expand and use the cons in the ball to spam 'defender' towers while helping they guy in-front of you to push.. 11 keep shields in a ball .. then expand and use the cons in the ball to spam 'defender' towers while helping they guy in-front of you to push..
12 \n 12 \n
13 dont push if your shields are low and keep making defenders 13 dont push if your shields are low and keep making defenders
14 \n 14 \n
15 be careful of claw-lv arty and other skirmisher/arty also be aware shields are slow 15 be careful of claw-lv arty and other skirmisher/arty also be aware shields are slow
16 \n 16 \n
17 a good noob shield fac ratio is imho: 17 a good noob shield fac ratio is imho:
18 \n 18 \n
19 Dirtbag: 4 19 Dirtbag: 4
20 Bandit: 4 20 Bandit: 4
21 Rogue: 4 21 Rogue: 4
22 Thug: 3 22 Thug: 3
23 Convict: 2 23 Convict: 2
24 Vandal: 2 24 Vandal: 2
25 Outlaw: 1 25 Outlaw: 1
26 Racketeer: 1 26 Racketeer: 1
27 Aspis: 1 27 Aspis: 1
28 \n 28 \n
29 use your dirts and bandits to: 29 use your dirts and bandits to:
30 charge arty that chase you when you retreat 30 charge arty that chase you when you retreat
31 strike weak targets 31 strike weak targets
32 strike heavy targets that do not have riot weapons or have a poor rate of fire 32 strike heavy targets that do not have riot weapons or have a poor rate of fire
33 \n 33 \n
34 keep the dirts in front of your ball of units if your feeling in danger of cloaked units and to maintain los 34 keep the dirts in front of your ball of units if your feeling in danger of cloaked units and to maintain los
35 \n 35 \n
36 keep your racks, vandals convicts and aspis safe if you can but keep these units in your ball as they help protect it. . if air bothers you use the vandals to warn air your not worth it but dont loose too many of them vandals are quite good aa but only en mass 36 keep your racks, vandals convicts and aspis safe if you can but keep these units in your ball as they help protect it. . if air bothers you use the vandals to warn air your not worth it by charging at air with them but dont loose too many of them vandals are quite good aa but only en mass
37 \n 37 \n
38 use your convicts to !reclaim! > build porc if you have excess metal > or repair 38 use your convicts to !reclaim! > build porc if you have excess metal > or repair
39 \n 39 \n
40 later when metal is booming make a caretaker and make sure your never energy stalling.. its mostly better to make solars then fusions.. connect your mex up to form a mex grid with solars or use pilons if the solar grid will block troop routes. 40 later when metal is booming make a caretaker and make sure your never energy stalling.. its mostly better to make solars then fusions.. connect your mex up to form a mex grid with solars or use pilons if the solar grid will block troop routes.
41 \n 41 \n
42 porc: 42 porc:
43 \n 43 \n
44 at least 1 razor in a frontline area always build a little way behind a front-line defender turret so your project is not going to get defender rushed mid build and so as to provide warning of incoming attacks, air and arty fire. 44 at least 1 razor in a frontline area always build a little way behind a front-line defender turret so your project is not going to get defender rushed mid build and so as to provide warning of incoming attacks, air and arty fire.
45 \n 45 \n
46 if enemy has mass arty do not try to porc front-line just make a few razor to soak up arty fire and mass a mobile army to push the enemy arty 46 if enemy has mass arty do not try to porc front-line just make a few razor to soak up arty fire and mass a mobile army to push the enemy arty
47 \n 47 \n
48 hlt at key points just behind front are good.. dont make too many as they detract from your mobile army and are single target and attract attention of arty and rushes just 1-2 near a small front-line stretch 48 hlt at key points just behind front are good.. dont make too many as they detract from your mobile army and are single target and attract attention of arty and rushes just 1-2 near a small front-line stretch
49 \n 49 \n
50 stardust's are good for stopping rushes but hate ranged units avoid if your getting arty attacked. 50 stardust's are good for stopping rushes but hate ranged units avoid if your getting arty attacked.
51 \n 51 \n
52 focus mainly on making a massive army and not on porc 52 focus mainly on making a massive army and not on porc
53 \n 53 \n
54 \n 54 \n