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Scythes

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Date Editor Before After
12/1/2015 12:55:35 PMGBrank[GBC]1v0ry_k1ng before revert after revert
12/1/2015 12:54:22 PMGBrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 [quote]The answer to scythes isn't in a unit but in a playstyle. 1 [quote]The answer to scythes isn't in a unit but in a playstyle.
2 You can highly abuse two facts: 2 You can highly abuse two facts:
3 1) The other player can't micro two scythe groups efficiently at the same time. 3 1) The other player can't micro two scythe groups efficiently at the same time.
4 2) Every scythe that is busy defending is not attacking. 4 2) Every scythe that is busy defending is not attacking.
5 \n 5 \n
6 That means you can waste a huge portion of your enemy's attention by periodically sending multiple raiding parties with fight command on different routes.[/quote] 6 That means you can waste a huge portion of your enemy's attention by periodically sending multiple raiding parties with fight command on different routes.[/quote]
7 \n 7 \n
8 Situational at best, you're assuming 1v1 on an open map at the raider spam phase. The logic dosn't really hold up either, since the same relationship applies to you - every raider attacking is not defending against scythes. scythes are more effective vs light defences than most raiders. Can also assume nobody goes pure sycthe but also uses glaives/riots etc where needed too. 8 Situational at best, you're assuming 1v1 on an open map at the raider spam phase. The logic dosn't really hold up either, since the same relationship applies to you - every raider attacking is not defending against scythes. scythes are more effective vs light defences than most raiders. Can also assume nobody goes pure sycthe but also uses glaives/riots etc where needed too.
9 best not to overcomplicate the issue, which is quite straight foward: 9 best not to overcomplicate the issue, which is quite straight foward:
10 \n 10 \n
11 great com snipers 11 great com snipers
12 brutal vs static light defences, esp defender 12 brutal vs static light defences, esp defender
13 brutal vs skirmishers and artillery 13 brutal vs skirmishers and artillery
14 reasonable against a number of other units 14 reasonable against a number of other units
15 have a relationship with raiders that can go either way depending on circumstances. 15 have a relationship with raiders that can go either way depending on circumstances.
16 They have decloak range close to zero making them hard to screen for 16 They have decloak range close to zero making them hard to screen for
17 Fast 17 Fast
18 Very cheap to keep cloaked on move compared to other cloaked units - compare to spy. 18 Very cheap to keep cloaked on move compared to other cloaked units - compare to spy.
19 \n 19 \n
20 Result when used correctly = powerful generalist 20 Result when used correctly = powerful generalist
21 \n
22 [quote]Of course, applying that to Cloaky right now will make the factory worth building for exactly zero units.[/quote]
23 \n
24 Agreed - the rest of the cloaky lineup could do with some love and affection as powercreep elsewhere has put them in the shade.