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Scythes

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Date Editor Before After
12/1/2015 10:14:26 AMAUrankSnuggleBass before revert after revert
Before After
1 I'm gonna side with Ivory King on this one. He deserves it, I've been breathing down his shorts way too long XD 1 I'm gonna side with Ivory King on this one. He deserves it, I've been breathing down his shorts way too long XD
2 \n 2 \n
3 Not that I'm up to date with current meta, but scythe is a powerhouse that last time I checked was single handedly carrying the cloak fac in team games. It's similar to scalpel, in that it sort of leaves most of an opposing fac dead in the water. Assaults can't see or catch them. Skirms can't take advantage of their range. Raiders lack the information to consistently maneuver well against them. Artillery are sitting ducks. Statics are either too weak to cause attrition, or must be clumped densely (I believe you need three lotus in one place to kill a single scythe without losing the position over time). Planes and GS have difficulty reacting to them because they're reliant on units from other facs to catch them out. Commanders are a liability that needs to be escorted everywhere. Expansion is far more difficult because you can no longer trust in holding choke points. 3 Not that I'm up to date with current meta, but scythe is a powerhouse that last time I checked was single handedly carrying the cloak fac in team games. It's similar to scalpel, in that it sort of leaves most of an opposing fac dead in the water. Assaults can't see or catch them. Skirms can't take advantage of their range. Raiders lack the information to consistently maneuver well against them. Artillery are sitting ducks. Statics are either too weak to cause attrition, or must be clumped densely (I believe you need three lotus in one place to kill a single scythe without losing the position over time). Planes and GS have difficulty reacting to them because they're reliant on units from other facs to catch them out. Commanders are a liability that needs to be escorted everywhere. Expansion is far more difficult because you can no longer trust in holding choke points.
4 \n 4 \n
5 There are counters, but they're sort of specific. Glaives and ducks are raiders that tend to lose to scythes over time unless the scythe player mucks up, but bandits and pyros are great. Outlaws, roaches, ticks, and venoms wreck them, but warriors, mace, and redback tend to die before making cost. Assaults hold them off locally, but exercise less map control, and are sort of forbidden from assaulting for so long as they don't know what they're running into. They break the rules for the counter structure, which I'm all for, but they do it at such a broad level I can't help but think them imbalanced. Some factories have a very easy time (shield, spider), while some feel like they don't have a single 'real' answer (amph, LV, HT). 5 There are counters, but they're sort of specific. Glaives and ducks are raiders that tend to lose to scythes over time unless the scythe player mucks up, but bandits and pyros are great. Outlaws, roaches, ticks, and venoms wreck them, but warriors, mace, and redback tend to die before making cost. Assaults hold them off locally, but exercise less map control, and are sort of forbidden from assaulting for so long as they don't know what they're running into. They break the rules for the counter structure, which I'm all for, but they do it at such a broad level I can't help but think them imbalanced. Some factories have a very easy time (shield, spider), while some feel like they don't have a single 'real' answer (amph, LV, HT).
6 \n 6 \n
7 For now cloaky needs them, but if cloaky gets enough power in other areas to break the reliance on scythe, I think they need a nerf. 7 For now cloaky needs them, but if cloaky gets enough power in other areas to break the reliance on scythe, I think they need a nerf.
8 \n
9 They're one of my favourite units, even though I don't use them that much. I think they need their range cut down a little so that glaives and fleas are more likely to do damage before dying. Decloak radius is another option, and that would make ducks work a little better, but it's easy to overnerf that way.