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Possible Kickstarter?

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Date Editor Before After
11/8/2015 11:18:45 AMAUrankAdminSaktoth before revert after revert
Before After
1 @Firepluk isn't wrong though. 1 @Firepluk isn't wrong though.
2 \n 2 \n
3 @FunWithGuns Frankly, most of those chip.de players are not our core demographic. They were mostly blow ins who will check it out and the most we'll get is 'oh this is cool'. Sure we could have gotten more retention, but they'd probably muddle around the low skill brackets and private games for a few months and be done with the game. Best are Supcom players like you, SC2 refugees, people who were disappointed or dissillusioned with PA. That's our demographic, and there are a LOT of them. RTS isn't dead, people just aren't creating very good ones anymore, and I firmly believe we have one of the best out there: Though we're rough around the edges, hard to approach. 3 @FunWithGuns Frankly, most of those chip.de players are not our core demographic. They were mostly blow ins who will check it out and the most we'll get is 'oh this is cool'. Sure we could have gotten more retention, but they'd probably muddle around the low skill brackets and private games for a few months and be done with the game. Best are Supcom players like you, SC2 refugees, people who were disappointed or dissillusioned with PA. That's our demographic, and there are a LOT of them. RTS isn't dead, people just aren't creating very good ones anymore, and I firmly believe we have one of the best out there: Though we're rough around the edges, hard to approach.
4 \n 4 \n
5 Yeah it's interesting hearing what you say, about the lobby in particular: We've long considered that a stumbling block but to hear it straight out like that is really interesting. I'd like to know how Supcom does it. Is it the windowsy skin? Is it the download process and getting the right files and loading stuff up? Technical troubleshooting? Or is it the battle room/chat lobby style, which should be familiar to anyone who has been gaming for a few years, but is frankly vastly inferior to matchmaking. 5 Yeah it's interesting hearing what you say, about the lobby in particular: We've long considered that a stumbling block but to hear it straight out like that is really interesting. I'd like to know how Supcom does it. Is it the windowsy skin? Is it the download process and getting the right files and loading stuff up? Technical troubleshooting? Or is it the battle room/chat lobby style, which should be familiar to anyone who has been gaming for a few years, but is frankly vastly inferior to matchmaking.
6 \n 6 \n
7 Anyway, us not being ready yet is why we haven't launched on steam but also why we haven't launched a kickstarter: Though they're publishing platforms they're both the same things for us, ways to get attention, not ways to get money. 7 Anyway, us not being ready yet ( not as a game, we've been ready for years as a game, but as a 'product') is why we haven't launched on steam but also why we haven't launched a kickstarter: Though they're publishing platforms they're both the same things for us, ways to get attention, not ways to get money.