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radar bug

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Date Editor Before After
10/18/2015 11:09:54 PMUAranklamer before revert after revert
10/18/2015 10:10:21 PMUAranklamer before revert after revert
10/18/2015 9:34:09 PMUAranklamer before revert after revert
Before After
1 Any progress on the issue? 1 Any progress on the issue?
2 I assume this bug causes troubles for AIs. @B380586 - in the middle of the game (~40th minute unfortunatly) CircuitAI and then CAI tries to attack terraunit, that means terraunit got into LOS/Radar somehow. Strangly enough can't reproduce it: in quick-short experiments terraunit never generates EnemyEnterLOS or EnemyEnterRadar events. 2 I assume this bug causes troubles for AIs. @B380586 - in the middle of the game (~40th minute unfortunatly) CircuitAI and then CAI tries to attack terraunit, that means terraunit got into LOS/Radar somehow. Strangly enough can't reproduce it: in quick-short experiments terraunit never generates EnemyEnterLOS or EnemyEnterRadar events.
3 \n 3 \n
4 Random thoughts: 4 Random thoughts:
5 Can it be due to messed unit id when id of dead unit reused? 5 Can it be due to messed unit id when id of dead unit reused?
6 Or something below water-height related? 6 Or something below water-height related?
7 Make terraunit destructable, or autodestruct on timeout? 7 Make terraunit destructable, or autodestruct on timeout?
8 \n
9 Edit: On second thought it is probably not a big deal for AIs, should be solvable with proper onlyTargetCategory processing.