1 |
Any progress on the issue?
|
1 |
Any progress on the issue?
|
2 |
I assume this bug causes troubles for AIs. @B380586 - in the middle of the game (~40th minute unfortunatly) CircuitAI and then CAI tries to attack terraunit, that means terraunit got into LOS/Radar somehow. Strangly enough can't reproduce it: in quick-short experiments terraunit never generates EnemyEnterLOS or EnemyEnterRadar events.
|
2 |
I assume this bug causes troubles for AIs. @B380586 - in the middle of the game (~40th minute unfortunatly) CircuitAI and then CAI tries to attack terraunit, that means terraunit got into LOS/Radar somehow. Strangly enough can't reproduce it: in quick-short experiments terraunit never generates EnemyEnterLOS or EnemyEnterRadar events.
|
3 |
\n
|
3 |
\n
|
4 |
Random thoughts:
|
4 |
Random thoughts:
|
5 |
Can it be due to messed unit id when id of dead unit reused?
|
5 |
Can it be due to messed unit id when id of dead unit reused?
|
6 |
Or something below water-height related?
|
6 |
Or something below water-height related?
|
7 |
Make terraunit destructable, or autodestruct on timeout?
|
7 |
Make terraunit destructable, or autodestruct on timeout?
|
|
|
8 |
\n
|
|
|
9 |
Edit: On second thought it is probably not a big deal for AIs, should be solvable with proper onlyTargetCategory processing.
|