1 |
Well
thx
that
you
cleared
things
out
@GoogleFrog,
i
always
agreed
on
your
balance
feedback
even
if
sometimes
make
me
a
bit
sad
in
the
start
when
i
see
the
changes.
After
some
time
after
you
made
the
changes
i
notice
that
you
were
right
so
I
am
fine
with
what
you
do,
and
that's
why
i
respect
you.
I
admin
i
have
no
coding
skill,
i
was
just
trying
to
find
a
way
to
add
more
units
to
the
game
(
for
me
more
units=
more
game
complexity
and
i
STARVE
for
a
game
like
that)
.
|
1 |
Well
thx
that
you
cleared
things
out
@GoogleFrog,
i
always
agreed
on
your
balance
feedback
even
if
sometimes
make
me
a
bit
sad
in
the
start
when
i
see
the
changes.
After
some
time
after
you
made
the
changes
i
notice
that
you
were
right
so
I
am
fine
with
what
you
do,
and
that's
why
i
respect
you.
I
admit
i
have
no
coding
skill,
i
was
just
trying
to
find
a
way
to
add
more
units
to
the
game
(
for
me
more
units=
more
game
complexity
and
i
STARVE
for
a
game
like
that)
.
|
2 |
\n
|
2 |
\n
|
3 |
Well now i change my idea to this : Ingame widget that changes variables of units ( dmg, aoe, range , line of sight etc.), and I will test this alone in my own host if the widget is provided. As I said, most of the times i trust your judgement @GoogleFrog and I will agree with the things you said about the widget when you said " is so complicated that I don't want it to touch the codebase".
|
3 |
Well now i change my idea to this : Ingame widget that changes variables of units ( dmg, aoe, range , line of sight etc.), and I will test this alone in my own host if the widget is provided. As I said, most of the times i trust your judgement @GoogleFrog and I will agree with the things you said about the widget when you said " is so complicated that I don't want it to touch the codebase".
|
4 |
\n
|
4 |
\n
|
5 |
I was just trying to find a way to make this game have more units, unite types, more unit interactions. I already said in many threads about these kind of units.
|
5 |
I was just trying to find a way to make this game have more units, unite types, more unit interactions. I already said in many threads about these kind of units.
|
6 |
\n
|
6 |
\n
|
7 |
For example:
|
7 |
For example:
|
8 |
Outlaw- Emp outlaw, Slow dmg outlaw, Disarm outlaw
|
8 |
Outlaw- Emp outlaw, Slow dmg outlaw, Disarm outlaw
|
9 |
Thug- Normal bombs, slow bombs, emp bombs, disarm bombs etc, napalm bombs etc.
|
9 |
Thug- Normal bombs, slow bombs, emp bombs, disarm bombs etc, napalm bombs etc.
|
10 |
Glave- normal bullet, slow bullets, disarm bullets etc...
|
10 |
Glave- normal bullet, slow bullets, disarm bullets etc...
|
11 |
And so on.
|
11 |
And so on.
|
12 |
\n
|
12 |
\n
|
13 |
Giving this game more complexity will create a lot of balance workout i agree, but I can help with this balance if needed. I always wanted this game to be more complex but never brake it in the way where most of you guys won't like it.
|
13 |
Giving this game more complexity will create a lot of balance workout i agree, but I can help with this balance if needed. I always wanted this game to be more complex but never brake it in the way where most of you guys won't like it.
|
14 |
\n
|
14 |
\n
|
15 |
As i mentioned many times, I play tons of strategy games, and nothing is like Zero-k from what I saw. No game has such complexity even if you guys won't belive me now. That's why Imo if we mange to increase it's complexity and take care of those bugs that people talk in "Zero-k has been greenlight" thread we will have one awsome game.
|
15 |
As i mentioned many times, I play tons of strategy games, and nothing is like Zero-k from what I saw. No game has such complexity even if you guys won't belive me now. That's why Imo if we mange to increase it's complexity and take care of those bugs that people talk in "Zero-k has been greenlight" thread we will have one awsome game.
|
16 |
\n
|
16 |
\n
|
17 |
Is it that bad to create more complex game ?
|
17 |
Is it that bad to create more complex game ?
|