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"Teams All Welcome" testing ground for units

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Date Editor Before After
9/16/2015 3:58:05 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 There are no unused units in the game. The units which are on git but cannot be accessed in the game (without cheats) are not in the game. @Forever perhaps it would enlighten us if you said why you think stuff like Neblua is not accessible. 1 There are no unused units in the game. The units which are on git but cannot be accessed in the game (without cheats) are not in the game. @Forever perhaps it would enlighten us if you said why you think stuff like Neblua is not accessible.
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3 [quote]For example I will propose Kestrel as a torpedo airplane launcher that has a small sonar...[/quote]This is basically equivalent to suggesting that there should be a torpedo plane. You could make any unit suggestion and the merit of the suggestion should be discussed regardless of whether a close unit exists in git. The existence of a model is only relevant once the unit idea is deemed to have merit. 3 [quote]For example I will propose Kestrel as a torpedo airplane launcher that has a small sonar...[/quote]This is basically equivalent to suggesting that there should be a torpedo plane. You could make any unit suggestion and the merit of the suggestion should be discussed regardless of whether a close unit exists in git. The existence of a model is only relevant once the unit idea is deemed to have merit.
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5 The sunk cost fallacy is strong in this thread. The existence of a model for a unit does not mean that a unit should be added. Of course, as has happened in the past, the existence of a model smooths over the process of new unit creation. It also prompted Disco Rave Party. But I don't want models to lead units for anything more serious than DRP. 5 The sunk cost fallacy is strong in this thread. The existence of a model for a unit does not mean that a unit should be added. Of course, as has happened in the past, the existence of a model smooths over the process of new unit creation. It also prompted Disco Rave Party. But I don't want models to lead units for anything more serious than DRP.
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7 So, that is one half of the thread responded to. The other half concerns this: 7 So, that is one half of the thread responded to. The other half concerns this:
8 [quote]I hope we won't lose ground with the game if we don't try new things. 8 [quote]I hope we won't lose ground with the game if we don't try new things.
9 I want to also ask how easy or how hard it is to make a widget that will balance the units ingame ? ( In the way where you adjust and add numbers to dmg, speed, attack and so on). 9 I want to also ask how easy or how hard it is to make a widget that will balance the units ingame ? ( In the way where you adjust and add numbers to dmg, speed, attack and so on).
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11 For example i start the game, I give it !setoptions unitingamechange=1 and then i start to change the stats of units while playing. Unit stats will remain the same when game ends and it will be great to have a fast toll to adjust the units. Balance will be easily made and done with the help of players if a tool like this will exist. 11 For example i start the game, I give it !setoptions unitingamechange=1 and then i start to change the stats of units while playing. Unit stats will remain the same when game ends and it will be great to have a fast toll to adjust the units. Balance will be easily made and done with the help of players if a tool like this will exist.
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13 And of course admin community will agree if the variables will be good for the overall balance.[/quote]No. Often I will say "patches welcome" when I don't care for the feature. But in this case your suggestion is so complicated that I don't want it to touch the codebase. 13 And of course admin community will agree if the variables will be good for the overall balance.[/quote]No. Often I will say "patches welcome" when I don't care for the feature. But in this case your suggestion is so complicated that I don't want it to touch the codebase.
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15 Development reasons: 15 Development reasons:
16 * Slow damage etc... doesn't want the complexity of taking base stat changes into account. 16 * Slow damage etc... doesn't want the complexity of taking base stat changes into account.
17 * A lot of UI assumes that base stats do not change. 17 * A lot of UI assumes that base stats do not change.
18 * Many other things assume base stats do not change. 18 * Many other things assume base stats do not change.
19 * Maintenance of the gadget and widget would be awful. 19 * Maintenance of the gadget and widget would be awful.
20 * Base stat modifications are always going to be significantly less powerful than changing the game properly. 20 * Base stat modifications are always going to be significantly more cumbersome and limited than changing the game properly.
21 * If you want to test balance then use git and make PRs. This is significantly easier for everyone (except yourself). 21 * If you want to test balance then use git and make PRs. This is significantly easier for everyone (except yourself).
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23 There are also a bunch of social reasons that this is a bad idea: 23 There are also a bunch of social reasons that this is a bad idea:
24 * People do not want to be hijacked to play balance testing. 24 * People do not want to be hijacked to play balance testing.
25 * Changing unit stats during a game doesn't even make sense for testing and would have people screaming "unfair". 25 * Changing unit stats during a game doesn't even make sense for testing and would have people screaming "unfair".
26 * The setoptions UI is bad. 26 * The setoptions UI is bad.
27 * The UI for changing stats ingame would be so complicated that only @Forever would use it. 27 * The UI for changing stats ingame would be so complicated that only @Forever would use it.
28 * If, somehow, all the issues are overcome then I think rapid unsupervised balance changes as part of the 'big teams meta' would make the actual balance of the game even harder to determine. 28 * If, somehow, all the issues are overcome then I think rapid unsupervised balance changes as part of the 'big teams meta' would make the actual balance of the game even harder to determine.
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