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[quote]For me it will be perfect to test things over and over again and even provide strong balance feedback suggestion. I just try to help you guys. If such a widget is made il spend decent time to improve and adjust units if needed
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[quote]For me it will be perfect to test things over and over again and even provide strong balance feedback suggestion. I just try to help you guys. If such a widget is made il spend decent time to improve and adjust units if needed
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(...)
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(...)
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it will get polished more to 100% after we the players will try "new things". [/quote]
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it will get polished more to 100% after we the players will try "new things". [/quote]
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read the previous post
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read the previous post
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this is not how balancing works
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this is not how balancing works
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you do "testing over and over again and provide feedback" by just playing the game normally
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you do "testing over and over again and provide feedback" by just playing the game normally
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\n
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\n
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9 |
units
cannot
be
objectively
discovered
to
be
balanced
in
a
game
as
complex
as
ZK
through
math,
so
you
need
to
see
how
units
perform
in
various
real
environments,
how
they
relate
to
other
units,
and
where
they
stand
in
the
metagame,
not
just
say
"i
adjusted
some
value
from
X
to
Y,
played
a
sterile
game
and
didn't
see
any
problem"
and
especially
not
by
saying
"it's
now
100%
right"
afterwards
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9 |
units
cannot
be
objectively
discovered
to
be
balanced
in
a
game
as
complex
as
ZK
through
math,
so
small
numerical
tweaks
can
be
meaningless
unless
they
cross
over
some
boundary
(
eg.
cause
it
to
outrange
some
other
unit,
or
start
1-shotting)
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10 |
\n
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11 |
you need to see how units perform in various real environments, how they relate to other units, and where they stand in the metagame, not just say "i adjusted some value from X to Y, played a sterile game and didn't see any problem" and especially not by saying "it's now 100% right" afterwards
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\n
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12 |
\n
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at some point you do get to tweak stuff but using a dynamic variable which changes values multiple times during a single game through trial-and-error is not usually a good method to do that (example: det has 85800 health. would the rounder value of 85000 be better balanced? maybe, but i can play a bunch of games with det tweaked to 85000 health and there would be no tangible difference at all)
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at some point you do get to tweak stuff but using a dynamic variable which changes values multiple times during a single game through trial-and-error is not usually a good method to do that (example: det has 85800 health. would the rounder value of 85000 be better balanced? maybe, but i can play a bunch of games with det tweaked to 85000 health and there would be no tangible difference at all)
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\n
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\n
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[quote]So newbies won't be face to face with imbalaced units[/quote]
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[quote]So newbies won't be face to face with imbalaced units[/quote]
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yes they will, for the duration of the games with the tweak mode, and considering big teams tend to have large streaks of games with such shitty options enabled it's safe to say that's going to be most of the time
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yes they will, for the duration of the games with the tweak mode, and considering big teams tend to have large streaks of games with such shitty options enabled it's safe to say that's going to be most of the time
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