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I already told in this thread @Sprung that the widget who will change units in game will need "setoptions" before game. And changing those units while ingame will be only possible by admins and the host maker of that game. For me it will be perfect to test things over and over again and even provide strong balance feedback suggestion. I just try to help you guys. If such a widget is made il spend decent time to improve and adjust units if needed.
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I already told in this thread @Sprung that the widget who will change units in game will need "setoptions" before game. And changing those units while ingame will be only possible by admins and the host maker of that game. For me it will be perfect to test things over and over again and even provide strong balance feedback suggestion. I just try to help you guys. If such a widget is made il spend decent time to improve and adjust units if needed.
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Regarding the new units of course as i mentioned " if admin community will agree in placing a new unit". That was the first condition, second was the help from players who will use that widget to adjust it in their own hosts when testing.
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Regarding the new units of course as i mentioned " if admin community will agree in placing a new unit". That was the first condition, second was the help from players who will use that widget to adjust it in their own hosts when testing.
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So
newbies
won't
be
face
to
face
with
imbalaced
units.
Those
will
be
balanced
like
90%
when
introduced
to
the
game
while
it
will
get
polished
more
to
100%.
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5 |
Just
to
make
things
clear,
adjusting
the
units
with
such
a
widget
will
only
take
place
in
that
game
and
the
values
won't
replace
the
standard
values
when
game
will
end.
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6 |
S
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o newbies won't be face to face with imbalaced units. Those will be balanced like 90% when introduced to the game while it will get polished more to 100% after we the players will try "new things".
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