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[quote]As from the title i suggest we make the "teams all welcome" room a testing facility for new/old units that don't have a role in the game yet. [/quote]Sounds too much like turning the most busy room into a testground. Clusterfuck room is already bad enough without potentially broken/unbalanced units.
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[quote]As from the title i suggest we make the "teams all welcome" room a testing facility for new/old units that don't have a role in the game yet. [/quote]Sounds too much like turning the most busy room into a testground. Clusterfuck room is already bad enough without potentially broken/unbalanced units.
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And there is already enough votespam, a new-units-modoption would surely be controversial and cause even more votespam.
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And there is already enough votespam, a new-units-modoption would surely be controversial and cause even more votespam.
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Imo the easiest & best way to make balance-version of a game is as a map.
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Imo the easiest & best way to make balance-version of a game is as a map.
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[spoiler]
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[spoiler]
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It seems counterintuitive and some might cry about it because they vaguely remember something about Techa and BA balancer maps by some Senna guy.
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It seems counterintuitive and some might cry about it because they vaguely remember something about Techa and BA balancer maps by some Senna guy.
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But imo unlikely that devs will want random experimental commits to main mod.
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But imo unlikely that devs will want random experimental commits to main mod.
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The edits from experimental units would spread to other files, like when you add them to buildlists of factories or to configfiles of gadgets or to AI.
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The edits from experimental units would spread to other files, like when you add them to buildlists of factories or to configfiles of gadgets or to AI.
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Just recently some broken/unused modoptions got "cleaned up."
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Just recently some broken/unused modoptions got "cleaned up."
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Some "balance branch" or "test mutator mod" would be elegant, but:
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Some "balance branch" or "test mutator mod" would be elegant, but:
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[img]http://i.imgur.com/lFUzNhF.png[/img]
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[img]http://i.imgur.com/lFUzNhF.png[/img]
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Maybe you will figure out the hosting-dialog, but will [i]others[/i] bother with it?
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Maybe you will figure out the hosting-dialog, but will [i]others[/i] bother with it?
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Also http://zero-k.info/Battles does not list non-zeroK replays ( http://code.google.com/p/zero-k/issues/detail?id=1226 ), it has not been supported since years. How likely is it that someone will look at it now just for your small testmod?
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Also http://zero-k.info/Battles does not list non-zeroK replays ( http://code.google.com/p/zero-k/issues/detail?id=1226 ), it has not been supported since years. How likely is it that someone will look at it now just for your small testmod?
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No use to get upset about it, but imo there is too much hassle involved = not worth it.
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No use to get upset about it, but imo there is too much hassle involved = not worth it.
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So make it as a map. With clear name, something like:
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So make it as a map. With clear name, something like:
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[i]!map zK_waterBalancer_Tabula_Flooded_v04[/i]
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[i]!map zK_waterBalancer_Tabula_Flooded_v04[/i]
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Maybe put current zK & engine version in description.
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Maybe put current zK & engine version in description.
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If you feel like saving some MB download then you can delete the mapfiles and make it 'depend' on the original map.
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If you feel like saving some MB download then you can delete the mapfiles and make it 'depend' on the original map.
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Mapmutators seem to have disappeared from springwiki, but can look at mapinfo.lua of http://springfiles.com/spring/spring-maps/ba-bluebend-challengemap or so.
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Mapmutators seem to have disappeared from springwiki, but can look at mapinfo.lua of http://springfiles.com/spring/spring-maps/ba-bluebend-challengemap or so.
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Or http://springfiles.com/spring/spring-maps/dsd4l1f3 for a balancer map that keeps mapfiles, which makes it bit larger. http://springfiles.com/spring/spring-maps/dsd4l1f3
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It limits your mod to be played on one map. But for balance-testing more reproduceable results is good.
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It limits your mod to be played on one map. But for balance-testing more reproduceable results is good.
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Also if you make balance tweaks to waterunits there is no use to play maps without water.
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Also if you make balance tweaks to waterunits there is no use to play maps without water.
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tl;dr:
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tl;dr:
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If your mod is a map then replays will work, easy to host (except it will be tagged "special"), easy to upload.[/spoiler]
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If your mod is a map then replays will work, easy to host (except it will be tagged "special"), easy to upload.[/spoiler]
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