Loading...
  OR  Zero-K Name:    Password:   

Post edit history

"Teams All Welcome" testing ground for units

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/15/2015 7:23:43 PMDErank[2up]knorke before revert after revert
Before After
1 [quote]As from the title i suggest we make the "teams all welcome" room a testing facility for new/old units that don't have a role in the game yet. [/quote]Sounds too much like turning the most busy room into a testground. Clusterfuck room is already bad enough without potentially broken/unbalanced units. 1 [quote]As from the title i suggest we make the "teams all welcome" room a testing facility for new/old units that don't have a role in the game yet. [/quote]Sounds too much like turning the most busy room into a testground. Clusterfuck room is already bad enough without potentially broken/unbalanced units.
2 And there is already enough votespam, a new-units-modoption would surely be controversial and cause even more votespam. 2 And there is already enough votespam, a new-units-modoption would surely be controversial and cause even more votespam.
3 \n 3 \n
4 Imo the easiest & best way to make balance-version of a game is as a map. 4 Imo the easiest & best way to make balance-version of a game is as a map.
5 [spoiler] 5 [spoiler]
6 It seems counterintuitive and some might cry about it because they vaguely remember something about Techa and BA balancer maps by some Senna guy. 6 It seems counterintuitive and some might cry about it because they vaguely remember something about Techa and BA balancer maps by some Senna guy.
7 \n 7 \n
8 But imo unlikely that devs will want random experimental commits to main mod. 8 But imo unlikely that devs will want random experimental commits to main mod.
9 The edits from experimental units would spread to other files, like when you add them to buildlists of factories or to configfiles of gadgets or to AI. 9 The edits from experimental units would spread to other files, like when you add them to buildlists of factories or to configfiles of gadgets or to AI.
10 Just recently some broken/unused modoptions got "cleaned up." 10 Just recently some broken/unused modoptions got "cleaned up."
11 \n 11 \n
12 Some "balance branch" or "test mutator mod" would be elegant, but: 12 Some "balance branch" or "test mutator mod" would be elegant, but:
13 [img]http://i.imgur.com/lFUzNhF.png[/img] 13 [img]http://i.imgur.com/lFUzNhF.png[/img]
14 Maybe you will figure out the hosting-dialog, but will [i]others[/i] bother with it? 14 Maybe you will figure out the hosting-dialog, but will [i]others[/i] bother with it?
15 Also http://zero-k.info/Battles does not list non-zeroK replays ( http://code.google.com/p/zero-k/issues/detail?id=1226 ), it has not been supported since years. How likely is it that someone will look at it now just for your small testmod? 15 Also http://zero-k.info/Battles does not list non-zeroK replays ( http://code.google.com/p/zero-k/issues/detail?id=1226 ), it has not been supported since years. How likely is it that someone will look at it now just for your small testmod?
16 No use to get upset about it, but imo there is too much hassle involved = not worth it. 16 No use to get upset about it, but imo there is too much hassle involved = not worth it.
17 \n 17 \n
18 So make it as a map. With clear name, something like: 18 So make it as a map. With clear name, something like:
19 [i]!map zK_waterBalancer_Tabula_Flooded_v04[/i] 19 [i]!map zK_waterBalancer_Tabula_Flooded_v04[/i]
20 Maybe put current zK & engine version in description. 20 Maybe put current zK & engine version in description.
21 \n 21 \n
22 If you feel like saving some MB download then you can delete the mapfiles and make it 'depend' on the original map. 22 If you feel like saving some MB download then you can delete the mapfiles and make it 'depend' on the original map.
23 Mapmutators seem to have disappeared from springwiki, but can look at mapinfo.lua of http://springfiles.com/spring/spring-maps/ba-bluebend-challengemap or so. 23 Mapmutators seem to have disappeared from springwiki, but can look at mapinfo.lua of http://springfiles.com/spring/spring-maps/ba-bluebend-challengemap or so.
24 Or http://springfiles.com/spring/spring-maps/dsd4l1f3 for a balancer map that keeps mapfiles, which makes it bit larger. http://springfiles.com/spring/spring-maps/dsd4l1f3
24 \n 25 \n
25 It limits your mod to be played on one map. But for balance-testing more reproduceable results is good. 26 It limits your mod to be played on one map. But for balance-testing more reproduceable results is good.
26 Also if you make balance tweaks to waterunits there is no use to play maps without water. 27 Also if you make balance tweaks to waterunits there is no use to play maps without water.
27 \n 28 \n
28 tl;dr: 29 tl;dr:
29 If your mod is a map then replays will work, easy to host (except it will be tagged "special"), easy to upload.[/spoiler] 30 If your mod is a map then replays will work, easy to host (except it will be tagged "special"), easy to upload.[/spoiler]