1 |
For Wolverine: shorten range so it's pure skirm, not skirm/arty. Increase firing-delay on mines so fast raiders and scouts can run through minefields. If this makes it UP, buff damage-output.
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1 |
For Wolverine: shorten range so it's pure skirm, not skirm/arty. Increase firing-delay on mines so fast raiders and scouts can run through minefields. If this makes it UP, buff damage-output.
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2 |
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2 |
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3 |
For Scalpel: remove blast-radius, increase alpha, decrease missile flight-fuel. Then it's more feasible for fast units to draw their fire away and leave them vulnerable.
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3 |
For Scalpel: remove blast-radius, increase alpha, decrease missile flight-fuel. Then it's more feasible for fast units to draw their fire away and leave them vulnerable.
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4 |
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4 |
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5 |
Buoy:
slower
projectile.
.
.
Maybe
turret
speed?
But
that
could
mill
its
ability
to
kite.
.
.
But
it's
so
slow
it
can
barely
kite
anyways.
Perhaps
it
should
deploy
on
land
as
it
does
in
water?
Then
it
could
have
a
very
slow
bad-vs-raiders
turret.
|
5 |
Buoy:
slower
projectile.
.
.
Maybe
turret
speed?
But
that
could
kill
its
ability
to
kite.
.
.
But
it's
so
slow
it
can
barely
kite
anyways.
Perhaps
it
should
deploy
on
land
as
it
does
in
water,
like
a
slasher?
Then
it
could
have
a
very
slow
bad-vs-raiders
turret.
|