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"Teams All Welcome" testing ground for units

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Date Editor Before After
9/15/2015 9:56:03 AMPLrankOrfelius before revert after revert
9/15/2015 9:53:17 AMPLrankOrfelius before revert after revert
9/15/2015 9:48:27 AMPLrankOrfelius before revert after revert
Before After
1 Unit design does not work that way. 1 Unit design does not work that way.
2 \n 2 \n
3 I could make you 10 medicore models within a week and give them some Spring attributes would you arbitrarily add them as well? Adding and removing units haphazardly is generally not a good idea. 3 I could make you 10 medicore models within a week and give them some Spring attributes would you arbitrarily add them as well? Adding and removing units haphazardly is generally not a good idea.
4 \n 4 \n
5 [quote]The 1 vs 1 meta won't be affected because we will disable these units there and in the tourney matches and maybe ffa.[/quote] 5 [quote]The 1 vs 1 meta won't be affected because we will disable these units there and in the tourney matches and maybe ffa.[/quote]
6 That would divide the community and effectively making another game out of ZK. 1v1 is the center of ZK's balance because it is a much cleaner environment than team games (especially clusterfucks) so interactions between units are easier to spot and tweak. 6 That would divide the community and effectively making another game out of ZK. 1v1 is the center of ZK's balance because it is a much cleaner environment than team games (especially clusterfucks) so interactions between units are easier to spot and tweak.
7 \n 7 \n
8 [quote]by admin community[/quote]
9 admins != developers
10 developers != admins
11 Some admins have absolutely (or little) idea how Spring works, some developers/contributors are not actually admins.
12 \n
8 Please define me what do you call an "unused unit". I could find a bunch of "units" in smoth's crap and put them into ZK without almost any knowledge but for what purpose? The unused units in current repo are there because they are either: 13 Please define me what do you call an "unused unit". I could find a bunch of "units" in smoth's crap and put them into ZK without almost any knowledge but for what purpose? The unused units in current repo are there because they are either:
9 used in missions (examples: sunlance, eclipse) 14 used in missions (examples: sunlance, eclipse)
10 used in gamemodes (PW sructures, IWinButton) 15 used in gamemodes (PW sructures, IWinButton)
11 made to not lose them in the depths of github (anarchid, kerstel) 16 made to not lose them in the depths of github (anarchid, kerstel)
12 to remember the concept (vanquisher, trisula) 17 to remember the concept (vanquisher, trisula)
13 used in tests (sprinkler, damagesink) 18 used in tests (sprinkler, damagesink)
14 just not removed for whatever reason (razorback) 19 just not removed for whatever reason (razorback)
15 \n 20 \n
16 [url=http://zk.kaen.us/#/units]This[/url] has listed all the units in the current build of ZK. 21 [url=http://zk.kaen.us/#/units]This[/url] has listed all the units in the current build of ZK.