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"Skirmisher" discussion

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Date Editor Before After
9/15/2015 2:06:46 AMAUrankAdminAquanim before revert after revert
9/15/2015 2:05:14 AMAUrankAdminAquanim before revert after revert
Before After
1 I think it's a pretty commonly held view that skirmisher and skirmisher-like units are dominating ZK at the moment. In particular, the skirmishers with some guarantee of hitting the enemy and with longer range. More particularly, Wolverine/Scalpel/Firewalker. 1 I think it's a pretty commonly held view that skirmisher and skirmisher-like units are dominating ZK at the moment. In particular, the skirmishers with some guarantee of hitting the enemy and with longer range. More particularly, Wolverine/Scalpel/Firewalker.
2 \n 2 \n
3 Firewalker I find the least objectionable of these three. It's much easier to pick off the higher-weight Firewalker, it fills a previously crippling hole in Jumpfac, the fire is less oppressive than walls of Wolverine mines. A good unit but it is not as meta-warping. 3 Firewalker I find the least objectionable of these three. It's much easier to pick off the higher-weight Firewalker, it fills a previously crippling hole in Jumpfac, the fire is less oppressive than walls of Wolverine mines. A good unit but it is not as meta-warping.
4 \n 4 \n
5 Rocko and Rogue on the other hand seem really bad at the moment. They get crushed by all the above skirmishers and don't really have any compensating strengths. 5 Rocko and Rogue on the other hand seem really bad at the moment. They get crushed by all the above skirmishers and don't really have any compensating strengths.
6 \n 6 \n
7 IMO Recluse is a lot better than the current Rocko and Rogue. Longer range, all-terrain (yes it makes a difference) and it's in the same factory as Venom. 7 IMO Recluse is a lot better than the current Rocko and Rogue. Longer range, all-terrain (yes it makes a difference) and it's in the same factory as Venom.
8 \n 8 \n
9 I suppose the questions are "do you agree?" and "is it a problem?" 9 I suppose the questions are "do you agree?" and "is it a problem?". Personally I find it tedious to lose games slowly to inexorable Scalpel or Wolverine balls. Factories with suitable artillery and airswitch offers some counterplay but. . .