| 1 | Move boost to Hawk, but make it jam the hawk's weapons for some time after use so it can't be used for interception, only deep-scouting and retreating. | 1 | Move boost to Hawk, but make it jam the hawk's weapons for some time after use so it can't be used for interception, only deep-scouting and retreating. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | Buff Swift speed and ground-weapon and whatever else to compensate. | 3 | Buff Swift speed and ground-weapon and whatever else to compensate. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | So Swift has raw speed, but Hawk has the "super-retreat" so you'll never lose one unless it gets hit by super-high-alpha armaments. | 5 | So Swift has raw speed, but Hawk has the "super-retreat" so you'll never lose one unless it gets hit by super-high-alpha armaments. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | Then roles have been restored.  Swift is a fast flying raider but you'll lose them, Hawk is the immortal fighter. | 7 | Then roles have been restored.  Swift is a fast flying raider but you'll lose them, Hawk is the immortal fighter. | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | On 
            Hawk 
            vs 
            Swift 
            under 
            this 
            model: 
            the 
            Swifts 
            beat 
            Hawks 
            in 
            a 
            stand-up 
            fight,
             
            but 
            the 
            Hawks 
            win 
            long-term 
            because 
            you 
            never 
            lose 
            one. | 9 | On 
            Hawk 
            vs 
            Swift 
            under 
            this 
            model: 
            the 
            Swifts 
            repel 
            Hawks 
            in 
            a 
            stand-up 
            fight,
             
            but 
            the 
            Hawks 
            win 
            long-term 
            because 
            you 
            never 
            lose 
            one 
            while 
            swifts 
            lose 
            on 
            attrition. | 
                
                    | 10 | \n | 10 | \n | 
                
                    | 11 | And take away the Swift's silly radar invisibility, because radar-invisible is gameplay-invisible and boring anyways.  I'd rather just see cloaked units where the decloak radius is several hundred elmos if "stealth" is needed. | 11 | And take away the Swift's silly radar invisibility, because radar-invisible is gameplay-invisible and boring anyways.  I'd rather just see cloaked units where the decloak radius is several hundred elmos if "stealth" is needed. |