Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Swift vs. Hawk

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/14/2015 2:37:33 PMCArankPxtl before revert after revert
9/14/2015 2:32:14 PMCArankPxtl before revert after revert
9/14/2015 2:30:54 PMCArankPxtl before revert after revert
9/14/2015 2:30:29 PMCArankPxtl before revert after revert
9/14/2015 2:28:59 PMCArankPxtl before revert after revert
Before After
1 Move boost to Hawk, but make it jam the hawk's weapons for some time after use so it can't be used for interception, only deep-scouting and retreating. 1 Move boost to Hawk, but make it jam the hawk's weapons for some time after use so it can't be used for interception, only deep-scouting and retreating.
2 \n 2 \n
3 Buff Swift speed and ground-weapon and whatever else to compensate. 3 Buff Swift speed and ground-weapon and whatever else to compensate.
4 \n 4 \n
5 So Swift has raw speed, but Hawk has the "super-retreat" so you'll never lose one unless it gets hit by super-high-alpha armaments. 5 So Swift has raw speed, but Hawk has the "super-retreat" so you'll never lose one unless it gets hit by super-high-alpha armaments.
6 \n 6 \n
7 Then roles have been restored. Swift is a fast flying raider but you'll lose them, Hawk is the immortal fighter. 7 Then roles have been restored. Swift is a fast flying raider but you'll lose them, Hawk is the immortal fighter.
8 \n 8 \n
9 On Hawk vs Swift under this model: the Swifts beat Hawks in a stand-up fight, but the Hawks win long-term because you never lose one. 9 On Hawk vs Swift under this model: the Swifts repel Hawks in a stand-up fight, but the Hawks win long-term because you never lose one while swifts lose on attrition.
10 \n 10 \n
11 And take away the Swift's silly radar invisibility, because radar-invisible is gameplay-invisible and boring anyways. I'd rather just see cloaked units where the decloak radius is several hundred elmos if "stealth" is needed. 11 And take away the Swift's silly radar invisibility, because radar-invisible is gameplay-invisible and boring anyways. I'd rather just see cloaked units where the decloak radius is several hundred elmos if "stealth" is needed.