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stupid AI builders

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Date Editor Before After
9/12/2015 5:50:58 PMUSrankAdminmaackey before revert after revert
Before After
1 Are you talking about the Unit AI with fight commands? It makes raiders jink around and other units try to keep the enemy at max range? 1 Are you talking about the Unit AI with fight commands? It makes raiders jink around and other units try to keep the enemy at max range?
2 \n 2 \n
3 Constructors don't have a weapon, but I suppose you could add an arbitrary default for them and modify the code so that they will always try to run from enemies. Would be nice to have. 3 Constructors don't have a weapon, but I suppose you could add an arbitrary default for them and modify the code so that they will always try to run from enemies. Would be nice to have.
4 \n
5 edit:
6 https://github.com/ZeroK-RTS/Zero-K/blob/89dd46beba60bb5ee4c0968cac4ada9c722cd5e4/LuaRules/Gadgets/91_unit_tactical_ai.lua
7 \n
8 Zero-K/LuaRules/Gadgets/91_unit_tactical_ai.lua
9 \n
10 I might just dig around myself...