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How do you counter shieldball with the jumpbot fac?

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Date Editor Before After
9/11/2015 12:03:57 AMAUrankAdminAquanim before revert after revert
Before After
1 Simply pulling apart the ball with a Sumo is super-effective. Shieldballs lose most of their effectiveness if the units aren't protecting one another - just start pulling them into defences or whatnot. 1 Simply pulling apart the ball with a Sumo is super-effective. Shieldballs lose most of their effectiveness if the units aren't protecting one another - just start pulling them into defences or whatnot.
2 \n 2 \n
3 Pretty much all of your answers to a shieldball are sadly weak to Racketeer themselves. You might have to switch out of Jump at some point. It has been said in the past that JJ vs. Shield is a poor matchup for Jump. 3 Pretty much all of your answers to a shieldball are sadly weak to Racketeer themselves. You might have to switch out of Jump at some point. It has been said in the past that JJ vs. Shield is a poor matchup for Jump.
4 \n 4 \n
5 [quote](don't mix that up, Bandits kill Puppies and Rogues kill Pyros)[/quote] 5 [quote](don't mix that up, Bandits kill Puppies and Rogues kill Pyros)[/quote]
6 Bandit killing Puppy I agree with ( under the majority of conditions) but Rogue > Pyro I find very hard to believe. I admit I don't recall seeing it, but that's because I've never seen Rogue even built in the matchup. . . Do you mean Outlaw? 6 Bandit killing Puppy I agree with ( under the majority of conditions) but Rogue > Pyro I find very hard to believe, unless they're in very large numbers - in which case you probably should have stopped making Pyros a while ago.
7 \n
8 I admit I don't recall seeing it, but that's because I've never seen Rogue even built in the matchup... Do you mean Outlaw? I guess not, since they would beat Puppy too.